TextField class
A material design text field.
A text field lets the user enter text, either with hardware keyboard or with an onscreen keyboard.
The text field calls the onChanged callback whenever the user changes the text in the field. If the user indicates that they are done typing in the field (e.g., by pressing a button on the soft keyboard), the text field calls the onSubmitted callback.
To control the text that is displayed in the text field, use the controller. For example, to set the initial value of the text field, use a controller that already contains some text. The controller can also control the selection and composing region (and to observe changes to the text, selection, and composing region).
By default, a text field has a decoration that draws a divider below the text field. You can use the decoration property to control the decoration, for example by adding a label or an icon. If you set the decoration property to null, the decoration will be removed entirely, including the extra padding introduced by the decoration to save space for the labels.
If decoration is non-null (which is the default), the text field requires one of its ancestors to be a Material widget. When the TextField is tapped an ink splash that paints on the material is triggered, see ThemeData.splashFactory.
To integrate the TextField into a Form with other FormField widgets, consider using TextFormField.
See also:
- material.google.com/components/text-fields.html
- TextFormField, which integrates with the Form widget.
- InputDecorator, which shows the labels and other visual elements that surround the actual text editing widget.
- EditableText, which is the raw text editing control at the heart of a TextField. (The EditableText widget is rarely used directly unless you are implementing an entirely different design language, such as Cupertino.)
- Inheritance
Constructors
-
TextField({Key key, TextEditingController controller, FocusNode focusNode, InputDecoration decoration: const InputDecoration(), TextInputType keyboardType, TextInputAction textInputAction, TextCapitalization textCapitalization: TextCapitalization.none, TextStyle style, TextAlign textAlign: TextAlign.start, TextDirection textDirection, bool autofocus: false, bool obscureText: false, bool autocorrect: true, int maxLines: 1, int maxLength, bool maxLengthEnforced: true, ValueChanged<
String> onChanged, VoidCallback onEditingComplete, ValueChanged< String> onSubmitted, List< TextInputFormatter> inputFormatters, bool enabled, double cursorWidth: 2.0, Radius cursorRadius, Color cursorColor, Brightness keyboardAppearance, EdgeInsets scrollPadding: const EdgeInsets.all(20.0), bool enableInteractiveSelection: true, GestureTapCallback onTap }) -
Creates a Material Design text field. [...]
const
Properties
- autocorrect → bool
-
Whether to enable autocorrection. [...]
final
- autofocus → bool
-
Whether this text field should focus itself if nothing else is already
focused. [...]
final
- controller → TextEditingController
-
Controls the text being edited. [...]
final
- cursorColor → Color
-
The color to use when painting the cursor. [...]
final
- cursorRadius → Radius
-
How rounded the corners of the cursor should be. [...]
final
- cursorWidth → double
-
How thick the cursor will be. [...]
final
- decoration → InputDecoration
-
The decoration to show around the text field. [...]
final
- enabled → bool
-
If false the textfield is "disabled": it ignores taps and its
decoration is rendered in grey. [...]
final
- enableInteractiveSelection → bool
-
If true, then long-pressing this TextField will select text and show the
cut/copy/paste menu, and tapping will move the text caret. [...]
final
- focusNode → FocusNode
-
Defines the keyboard focus for this widget. [...]
final
-
inputFormatters
→ List<
TextInputFormatter> -
Optional input validation and formatting overrides. [...]
final
- keyboardAppearance → Brightness
-
The appearance of the keyboard. [...]
final
- keyboardType → TextInputType
-
The type of keyboard to use for editing the text. [...]
final
- maxLength → int
-
The maximum number of characters (Unicode scalar values) to allow in the
text field. [...]
final
- maxLengthEnforced → bool
-
If true, prevents the field from allowing more than maxLength
characters. [...]
final
- maxLines → int
-
The maximum number of lines for the text to span, wrapping if necessary. [...]
final
- obscureText → bool
-
Whether to hide the text being edited (e.g., for passwords). [...]
final
-
onChanged
→ ValueChanged<
String> -
Called when the text being edited changes.
final
- onEditingComplete → VoidCallback
-
Called when the user submits editable content (e.g., user presses the "done"
button on the keyboard). [...]
final
-
onSubmitted
→ ValueChanged<
String> -
Called when the user indicates that they are done editing the text in the
field.
final
- onTap → GestureTapCallback
-
Called when the user taps on this textfield. [...]
final
- scrollPadding → EdgeInsets
-
Configures padding to edges surrounding a Scrollable when the Textfield scrolls into view. [...]
final
- style → TextStyle
-
The style to use for the text being edited. [...]
final
- textAlign → TextAlign
-
How the text should be aligned horizontally. [...]
final
- textCapitalization → TextCapitalization
-
Configures how the platform keyboard will select an uppercase or
lowercase keyboard. [...]
final
- textDirection → TextDirection
-
The directionality of the text. [...]
final
- textInputAction → TextInputAction
-
The type of action button to use for the keyboard. [...]
final
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- key → Key
-
Controls how one widget replaces another widget in the tree. [...]
final, inherited
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Methods
-
createState(
) → _TextFieldState -
Creates the mutable state for this widget at a given location in the tree. [...]
override
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node. [...]
override
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree. [...]
inherited
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children. [...]
@protected, inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toDiagnosticsNode(
{String name, DiagnosticsTreeStyle style }) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by toStringDeep. [...]
inherited
-
toString(
{DiagnosticLevel minLevel: DiagnosticLevel.debug }) → String -
Returns a string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne: '', String prefixOtherLines, DiagnosticLevel minLevel: DiagnosticLevel.debug }) → String -
Returns a string representation of this node and its descendants. [...]
inherited
-
toStringShallow(
{String joiner: ', ', DiagnosticLevel minLevel: DiagnosticLevel.debug }) → String -
Returns a one-line detailed description of the object. [...]
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
dynamic other) → bool -
The equality operator. [...]
inherited
Constants
- noMaxLength → const int
-
If maxLength is set to this value, only the "current input length"
part of the character counter is shown.
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