Tooltip class

A material design tooltip.

Tooltips provide text labels that help explain the function of a button or other user interface action. Wrap the button in a Tooltip widget to show a label when the widget long pressed (or when the user takes some other appropriate action).

Many widgets, such as IconButton, FloatingActionButton, and PopupMenuButton have a tooltip property that, when non-null, causes the widget to include a Tooltip in its build.

Tooltips improve the accessibility of visual widgets by proving a textual representation of the widget, which, for example, can be vocalized by a screen reader.

See also:

Inheritance

Constructors

Tooltip({Key key, @required String message, double height: 32.0, EdgeInsetsGeometry padding: const EdgeInsets.symmetric(horizontal: 16.0), double verticalOffset: 24.0, bool preferBelow: true, bool excludeFromSemantics: false, Widget child })
Creates a tooltip. [...]
const

Properties

child Widget
The widget below this widget in the tree. [...]
final
excludeFromSemantics bool
Whether the tooltip's message should be excluded from the semantics tree.
final
height double
The amount of vertical space the tooltip should occupy (inside its padding).
final
message String
The text to display in the tooltip.
final
padding EdgeInsetsGeometry
The amount of space by which to inset the child. [...]
final
preferBelow bool
Whether the tooltip defaults to being displayed below the widget. [...]
final
verticalOffset double
The amount of vertical distance between the widget and the displayed tooltip.
final
hashCode int
The hash code for this object. [...]
read-only, inherited
key Key
Controls how one widget replaces another widget in the tree. [...]
final, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

createState() → _TooltipState
Creates the mutable state for this widget at a given location in the tree. [...]
override
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node. [...]
override
createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree. [...]
inherited
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children. [...]
@protected, inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toDiagnosticsNode({String name, DiagnosticsTreeStyle style }) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by toStringDeep. [...]
inherited
toString({DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a string representation of this object.
inherited
toStringDeep({String prefixLineOne: '', String prefixOtherLines, DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a string representation of this node and its descendants. [...]
inherited
toStringShallow({String joiner: ', ', DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a one-line detailed description of the object. [...]
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(dynamic other) bool
The equality operator. [...]
inherited