BorderDirectional class
A border of a box, comprised of four sides, the lateral sides of which flip over based on the reading direction.
The lateral sides are called start and end. When painted in left-to-right environments, the start side will be painted on the left and the end side on the right; in right-to-left environments, it is the reverse. The other two sides are top and bottom.
The sides are represented by BorderSide objects.
If the start and end sides are the same, then it is slightly more efficient to use a Border object rather than a BorderDirectional object.
See also:
- BoxDecoration, which uses this class to describe its edge decoration.
- BorderSide, which is used to describe each side of the box.
- Theme, from the material layer, which can be queried to obtain appropriate colors to use for borders in a material app, as shown in the "divider" sample above.
- Inheritance
- Object
- ShapeBorder
- BoxBorder
- BorderDirectional
Constructors
- BorderDirectional({BorderSide top: BorderSide.none, BorderSide start: BorderSide.none, BorderSide end: BorderSide.none, BorderSide bottom: BorderSide.none })
-
Creates a border. [...]
const
Properties
- bottom → BorderSide
-
The bottom side of this border.
final
- dimensions → EdgeInsetsGeometry
-
The widths of the sides of this border represented as an EdgeInsets. [...]
read-only, override
- end → BorderSide
-
The end side of this border. [...]
final
- hashCode → int
-
The hash code for this object. [...]
read-only, override
- isUniform → bool
-
Whether all four sides of the border are identical. Uniform borders are
typically more efficient to paint. [...]
read-only, override
- start → BorderSide
-
The start side of this border. [...]
final
- top → BorderSide
-
The top side of this border. [...]
final
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Methods
-
add(
ShapeBorder other, { bool reversed: false }) → BoxBorder -
Attempts to create a new object that represents the amalgamation of
this
border and theother
border. [...]override -
lerpFrom(
ShapeBorder a, double t) → ShapeBorder -
Linearly interpolates from another ShapeBorder (possibly of another
class) to
this
. [...]override -
lerpTo(
ShapeBorder b, double t) → ShapeBorder -
Linearly interpolates from
this
to another ShapeBorder (possibly of another class). [...]override -
paint(
Canvas canvas, Rect rect, { TextDirection textDirection, BoxShape shape: BoxShape.rectangle, BorderRadius borderRadius }) → void -
Paints the border within the given Rect on the given Canvas. [...]
override
-
scale(
double t) → BorderDirectional -
Creates a copy of this border, scaled by the factor
t
. [...]override -
toString(
) → String -
Returns a string representation of this object.
override
-
getInnerPath(
Rect rect, { TextDirection textDirection }) → Path -
Create a Path that describes the inner edge of the border. [...]
inherited
-
getOuterPath(
Rect rect, { TextDirection textDirection }) → Path -
Create a Path that describes the outer edge of the border. [...]
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
Operators
-
operator ==(
dynamic other) → bool -
The equality operator. [...]
override
-
operator +(
ShapeBorder other) → ShapeBorder -
Creates a new border consisting of the two borders on either side of the
operator. [...]
inherited
Static Methods
-
lerp(
BorderDirectional a, BorderDirectional b, double t) → BorderDirectional -
Linearly interpolate between two borders. [...]
override
-
merge(
BorderDirectional a, BorderDirectional b) → BorderDirectional - Creates a BorderDirectional that represents the addition of the two given BorderDirectionals. [...]