textScaleFactor property
The number of font pixels for each logical pixel.
For example, if the text scale factor is 1.5, text will be 50% larger than the specified font size.
After this is set, you must call layout before the next call to paint.
Implementation
double get textScaleFactor => _textScaleFactor;
Implementation
set textScaleFactor(double value) {
assert(value != null);
if (_textScaleFactor == value)
return;
_textScaleFactor = value;
_paragraph = null;
_layoutTemplate = null;
_needsLayout = true;
}