textScaleFactor property
The number of font pixels for each logical pixel.
For example, if the text scale factor is 1.5, text will be 50% larger than the specified font size.
After this is set, you must call layout before the next call to paint.
Implementation
double get textScaleFactor => _textScaleFactor;Implementation
set textScaleFactor(double value) {
  assert(value != null);
  if (_textScaleFactor == value)
    return;
  _textScaleFactor = value;
  _paragraph = null;
  _layoutTemplate = null;
  _needsLayout = true;
}