GravitySimulation class
A simulation that applies a constant accelerating force.
Models a particle that follows Newton's second law of motion. The simulation ends when the position reaches a defined point.
This method triggers an AnimationController (a previously constructed
    _controller field) to simulate a fall of 300 pixels.
void _startFall() {
  _controller.animateWith(GravitySimulation(
    10.0, // acceleration, pixels per second per second
    0.0, // starting position, pixels
    300.0, // ending position, pixels
    0.0, // starting velocity, pixels per second
  ));
}
    This AnimationController could be used with an AnimatedBuilder to animate the position of a child as if it was falling.
See also:
- Curves.bounceOut, a Curve that has a similar aesthetics but includes a bouncing effect.
 
- Inheritance
 - Object
 - Simulation
 - GravitySimulation
 
Constructors
- GravitySimulation(double acceleration, double distance, double endDistance, double velocity)
 - Creates a GravitySimulation using the given arguments, which are, respectively: an acceleration that is to be applied continually over time; an initial position relative to an origin; the magnitude of the distance from that origin beyond which (in either direction) to consider the simulation to be "done", which must be positive; and an initial velocity. [...]
 
Properties
- hashCode → int
 - 
          The hash code for this object. [...]
          read-only, inherited
 - runtimeType → Type
 - 
          A representation of the runtime type of the object.
          read-only, inherited
 - tolerance ↔ Tolerance
 - 
          How close to the actual end of the simulation a value at a particular time
must be before isDone considers the simulation to be "done". [...]
          read / write, inherited
 
Methods
- 
          dx(
double time) → double  - 
          The velocity of the object in the simulation at the given time.
          override
 - 
          isDone(
double time) → bool  - 
          Whether the simulation is "done" at the given time.
          override
 - 
          x(
double time) → double  - 
          The position of the object in the simulation at the given time.
          override
 - 
          noSuchMethod(
Invocation invocation) → dynamic  - 
          Invoked when a non-existent method or property is accessed. [...]
          inherited
 - 
          toString(
) → String  - 
          Returns a string representation of this object.
          inherited
 
Operators
- 
          operator ==(
dynamic other) → bool  - 
          The equality operator. [...]
          inherited