AlignmentTween class
An interpolation between two alignments.
This class specializes the interpolation of Tween<Alignment> to be appropriate for alignments.
See Tween for a discussion on how to use interpolation objects.
See also:
- AlignmentGeometryTween, which interpolates between two AlignmentGeometry objects.
- Inheritance
- Object
- Animatable<
Alignment> - Tween<
Alignment> - AlignmentTween
Constructors
- AlignmentTween({Alignment begin, Alignment end })
- Creates a fractional offset tween. [...]
Properties
- begin ↔ Alignment
-
The value this variable has at the beginning of the animation. [...]
read / write, inherited
- end ↔ Alignment
-
The value this variable has at the end of the animation. [...]
read / write, inherited
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Methods
-
lerp(
double t) → Alignment -
Returns the value this variable has at the given animation clock value.
override
-
animate(
Animation< double> parent) → Animation< Alignment> -
Returns a new Animation that is driven by the given animation but that
takes on values determined by this object. [...]
inherited
-
chain(
Animatable< double> parent) → Animatable< Alignment> -
Returns a new Animatable whose value is determined by first evaluating
the given parent and then evaluating this object. [...]
inherited
-
evaluate(
Animation< double> animation) → Alignment -
The current value of this object for the given Animation. [...]
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString(
) → String -
Returns a string representation of this object.
inherited
-
transform(
double t) → Alignment -
Returns the interpolated value for the current value of the given animation. [...]
inherited
Operators
-
operator ==(
dynamic other) → bool -
The equality operator. [...]
inherited