debugPaintBaselines method
- @protected
@protected
In debug mode, paints a line for each baseline.
Called for every RenderBox when debugPaintBaselinesEnabled is true.
Implementation
@protected
void debugPaintBaselines(PaintingContext context, Offset offset) {
assert(() {
final Paint paint = Paint()
..style = PaintingStyle.stroke
..strokeWidth = 0.25;
Path path;
// ideographic baseline
final double baselineI = getDistanceToBaseline(TextBaseline.ideographic, onlyReal: true);
if (baselineI != null) {
paint.color = const Color(0xFFFFD000);
path = Path();
path.moveTo(offset.dx, offset.dy + baselineI);
path.lineTo(offset.dx + size.width, offset.dy + baselineI);
context.canvas.drawPath(path, paint);
}
// alphabetic baseline
final double baselineA = getDistanceToBaseline(TextBaseline.alphabetic, onlyReal: true);
if (baselineA != null) {
paint.color = const Color(0xFF00FF00);
path = Path();
path.moveTo(offset.dx, offset.dy + baselineA);
path.lineTo(offset.dx + size.width, offset.dy + baselineA);
context.canvas.drawPath(path, paint);
}
return true;
}());
}