childrenInHitTestOrder property
override
Provides an iterable that walks the children of the viewport, in the order that hit-testing should use.
This should be the reverse order of childrenInPaintOrder.
Implementation
@override
Iterable<RenderSliver> get childrenInHitTestOrder sync* {
RenderSliver child = lastChild;
while (child != null) {
yield child;
child = childBefore(child);
}
}