childrenInHitTestOrder property
override
Provides an iterable that walks the children of the viewport, in the order that hit-testing should use.
This should be the reverse order of childrenInPaintOrder.
Implementation
@override
Iterable<RenderSliver> get childrenInHitTestOrder sync* {
if (firstChild == null)
return;
RenderSliver child = center;
while (child != null) {
yield child;
child = childAfter(child);
}
child = childBefore(center);
while (child != null) {
yield child;
child = childBefore(child);
}
}