ShaderMaskLayer class
A composited layer that applies a shader to its children.
- Inheritance
- Object
- AbstractNode
- Layer
- ContainerLayer
- ShaderMaskLayer
Constructors
- ShaderMaskLayer({@required Shader shader, @required Rect maskRect, @required BlendMode blendMode })
- Creates a shader mask layer. [...]
Properties
- blendMode ↔ BlendMode
-
The blend mode to apply when blending the shader with the children. [...]
read / write
- maskRect ↔ Rect
-
The size of the shader. [...]
read / write
- shader ↔ Shader
-
The shader to apply to the children. [...]
read / write
- alwaysNeedsAddToScene → bool
-
Subclasses may override this to true to disable retained rendering.
@protected, read-only, inherited
- attached → bool
-
Whether this node is in a tree whose root is attached to something. [...]
read-only, inherited
- debugCreator ↔ dynamic
-
The object responsible for creating this layer. [...]
read / write, inherited
- debugSubtreeNeedsAddToScene → bool
-
Whether any layer in the subtree needs addToScene. [...]
@visibleForTesting, read-only, inherited
- depth → int
-
The depth of this node in the tree. [...]
read-only, inherited
- firstChild → Layer
-
The first composited layer in this layer's child list.
read-only, inherited
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- lastChild → Layer
-
The last composited layer in this layer's child list.
read-only, inherited
- nextSibling → Layer
-
This layer's next sibling in the parent layer's child list.
read-only, inherited
- owner → Object
-
The owner for this node (null if unattached). [...]
read-only, inherited
- parent → ContainerLayer
-
This layer's parent in the layer tree. [...]
read-only, inherited
- previousSibling → Layer
-
This layer's previous sibling in the parent layer's child list.
read-only, inherited
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Methods
-
addToScene(
SceneBuilder builder, [ Offset layerOffset = Offset.zero ]) → EngineLayer -
Override this method to upload this layer to the engine. [...]
override
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node. [...]
override
-
addChildrenToScene(
SceneBuilder builder, [ Offset childOffset = Offset.zero ]) → void -
Uploads all of this layer's children to the engine. [...]
inherited
-
adoptChild(
covariant AbstractNode child) → void -
Mark the given node as being a child of this node. [...]
inherited
-
append(
Layer child) → void -
Adds the given layer to the end of this layer's child list.
inherited
-
applyTransform(
Layer child, Matrix4 transform) → void -
Applies the transform that would be applied when compositing the given
child to the given matrix. [...]
inherited
-
attach(
covariant Object owner) → void -
Mark this node as attached to the given owner. [...]
inherited
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children. [...]
inherited
-
debugMarkClean(
) → void -
Mark that this layer is in sync with engine. [...]
@visibleForTesting, inherited
-
detach(
) → void -
Mark this node as detached. [...]
inherited
-
dropChild(
covariant AbstractNode child) → void -
Disconnect the given node from this node. [...]
inherited
-
find<
S>( Offset regionOffset) → S -
Returns the value of
S
that corresponds to the point described byregionOffset
. [...]inherited -
markNeedsAddToScene(
) → void -
Mark that this layer has changed and addToScene needs to be called.
@protected, inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
redepthChild(
AbstractNode child) → void -
Adjust the depth of the given
child
to be greater than this node's own depth. [...]@protected, inherited -
redepthChildren(
) → void -
Adjust the depth of this node's children, if any. [...]
inherited
-
remove(
) → void -
Removes this layer from its parent layer's child list. [...]
@mustCallSuper, inherited
-
removeAllChildren(
) → void -
Removes all of this layer's children from its child list.
inherited
-
replaceWith(
Layer newLayer) → void -
Replaces this layer with the given layer in the parent layer's child list.
inherited
-
toDiagnosticsNode(
{String name, DiagnosticsTreeStyle style }) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by toStringDeep. [...]
inherited
-
toString(
{DiagnosticLevel minLevel: DiagnosticLevel.debug }) → String -
Returns a string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne: '', String prefixOtherLines, DiagnosticLevel minLevel: DiagnosticLevel.debug }) → String -
Returns a string representation of this node and its descendants. [...]
inherited
-
toStringShallow(
{String joiner: ', ', DiagnosticLevel minLevel: DiagnosticLevel.debug }) → String -
Returns a one-line detailed description of the object. [...]
inherited
-
toStringShort(
) → String -
A brief description of this object, usually just the runtimeType and the
hashCode. [...]
inherited
-
updateSubtreeNeedsAddToScene(
) → void -
Traverse the layer tree and compute if any subtree needs addToScene. [...]
inherited
Operators
-
operator ==(
dynamic other) → bool -
The equality operator. [...]
inherited