TextureLayer constructor

TextureLayer({@required Rect rect, @required int textureId, bool freeze: false })

Creates a texture layer bounded by rect and with backend texture identified by textureId, if freeze is true new texture frames will not be populated to the texture.

Implementation

TextureLayer({
  @required this.rect,
  @required this.textureId,
  this.freeze = false,
}): assert(rect != null), assert(textureId != null);