addToScene method
- @override
override
Override this method to upload this layer to the engine.
Return the engine layer for retained rendering. When there's no corresponding engine layer, null is returned.
Implementation
@override
ui.EngineLayer addToScene(ui.SceneBuilder builder, [Offset layerOffset = Offset.zero]) {
final Rect shiftedRect = rect.shift(layerOffset);
builder.addTexture(
textureId,
offset: shiftedRect.topLeft,
width: shiftedRect.width,
height: shiftedRect.height,
freeze: freeze,
);
return null; // this does not return an engine layer yet.
}