WrapAlignment enum
How Wrap should align objects.
Used both to align children within a run in the main axis as well as to align the runs themselves in the cross axis.
Constants
- center → const WrapAlignment
-
Place the objects as close to the middle of the axis as possible.
const WrapAlignment(2)
- end → const WrapAlignment
-
Place the objects as close to the end of the axis as possible.
If this value is used in a horizontal direction, a TextDirection must be available to determine if the end is the left or the right.
If this value is used in a vertical direction, a VerticalDirection must be available to determine if the end is the top or the bottom.
const WrapAlignment(1)
- spaceAround → const WrapAlignment
-
Place the free space evenly between the objects as well as half of that space before and after the first and last objects.
const WrapAlignment(4)
- spaceBetween → const WrapAlignment
-
Place the free space evenly between the objects.
const WrapAlignment(3)
- spaceEvenly → const WrapAlignment
-
Place the free space evenly between the objects as well as before and after the first and last objects.
const WrapAlignment(5)
- start → const WrapAlignment
-
Place the objects as close to the start of the axis as possible.
If this value is used in a horizontal direction, a TextDirection must be available to determine if the start is the left or the right.
If this value is used in a vertical direction, a VerticalDirection must be available to determine if the start is the top or the bottom.
const WrapAlignment(0)
-
values
→ const List<
WrapAlignment> -
A constant List of the values in this enum, in order of their declaration.
const List<
WrapAlignment>
Properties
Methods
-
toString(
) → String -
Returns a string representation of this object.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
Operators
-
operator ==(
dynamic other) → bool -
The equality operator. [...]
inherited