rendering library
The Flutter rendering tree.
To use, import package:flutter/rendering.dart
.
The RenderObject hierarchy is used by the Flutter Widgets library to implement its layout and painting back-end. Generally, while you may use custom RenderBox classes for specific effects in your applications, most of the time your only interaction with the RenderObject hierarchy will be in debugging layout issues.
If you are developing your own library or application directly on top of the rendering library, then you will want to have a binding (see BindingBase). You can use RenderingFlutterBinding, or you can create your own binding. If you create your own binding, it needs to import at least ServicesBinding, GestureBinding, SchedulerBinding, PaintingBinding, and RendererBinding. The rendering library does not automatically create a binding, but relies on one being initialized with those features.
Classes
- AccessibilityFeatures
- Additional accessibility features that may be enabled by the platform. [...]
- Alignment
- A point within a rectangle. [...]
- AlignmentDirectional
- An offset that's expressed as a fraction of a Size, but whose horizontal component is dependent on the writing direction. [...]
- AlignmentGeometry
- Base class for Alignment that allows for text-direction aware resolution. [...]
- AlignmentGeometryTween
- An interpolation between two AlignmentGeometry. [...]
- AlignmentTween
- An interpolation between two alignments. [...]
-
AnnotatedRegionLayer<
T> - A composited layer which annotates its children with a value. [...]
- AnnounceSemanticsEvent
- An event for a semantic announcement. [...]
- AssetBundleImageKey
- Key for the image obtained by an AssetImage or ExactAssetImage. [...]
- AssetBundleImageProvider
- A subclass of ImageProvider that knows about AssetBundles. [...]
- AssetImage
- Fetches an image from an AssetBundle, having determined the exact image to use based on the context. [...]
- BackdropFilterLayer
- A composited layer that applies a filter to the existing contents of the scene.
- BeveledRectangleBorder
- A rectangular border with flattened or "beveled" corners. [...]
- Border
- A border of a box, comprised of four sides: top, right, bottom, left. [...]
- BorderDirectional
- A border of a box, comprised of four sides, the lateral sides of which flip over based on the reading direction. [...]
- BorderRadius
- An immutable set of radii for each corner of a rectangle. [...]
- BorderRadiusDirectional
- An immutable set of radii for each corner of a rectangle, but with the corners specified in a manner dependent on the writing direction. [...]
- BorderRadiusGeometry
- Base class for BorderRadius that allows for text-direction aware resolution. [...]
- BorderSide
- A side of a border of a box. [...]
- BoxBorder
- Base class for box borders that can paint as rectangles, circles, or rounded rectangles. [...]
- BoxConstraints
- Immutable layout constraints for RenderBox layout. [...]
- BoxDecoration
- An immutable description of how to paint a box. [...]
- BoxHitTestEntry
- A hit test entry used by RenderBox.
- BoxPainter
- A stateful class that can paint a particular Decoration. [...]
- BoxParentData
- Parent data used by RenderBox and its subclasses.
- BoxShadow
- A shadow cast by a box. [...]
- Canvas
- An interface for recording graphical operations. [...]
- CircleBorder
- A border that fits a circle within the available space. [...]
- CircularNotchedRectangle
- A rectangle with a smooth circular notch.
- ClipContext
-
Clip utilities used by PaintingContext and
TestRecordingPaintingContext
. - ClipPathLayer
- A composite layer that clips its children using a path. [...]
- ClipRectLayer
- A composite layer that clips its children using a rectangle. [...]
- ClipRRectLayer
- A composite layer that clips its children using a rounded rectangle. [...]
- Color
- An immutable 32 bit color value in ARGB format. [...]
- ColorFilter
- A description of a color filter to apply when drawing a shape or compositing a layer with a particular Paint. A color filter is a function that takes two colors, and outputs one color. When applied during compositing, it is independently applied to each pixel of the layer being drawn before the entire layer is merged with the destination. [...]
-
ColorSwatch<
T> - A color that has a small table of related colors called a "swatch". [...]
- Constraints
- An abstract set of layout constraints. [...]
-
ContainerBoxParentData<
ChildType extends RenderObject> - Abstract ParentData subclass for RenderBox subclasses that want the ContainerRenderObjectMixin. [...]
- ContainerLayer
- A composited layer that has a list of children. [...]
-
CustomClipper<
T> - An interface for providing custom clips. [...]
- CustomPainter
- The interface used by CustomPaint (in the widgets library) and RenderCustomPaint (in the rendering library). [...]
- CustomPainterSemantics
- Contains properties describing information drawn in a rectangle contained by the Canvas used by a CustomPaint. [...]
- CustomSemanticsAction
- An identifier of a custom semantics action. [...]
- Decoration
- A description of a box decoration (a decoration applied to a Rect). [...]
- DecorationImage
- An image for a box decoration. [...]
- DecorationImagePainter
- The painter for a DecorationImage. [...]
- DiagnosticPropertiesBuilder
- Builder to accumulate properties and configuration used to assemble a DiagnosticsNode from a Diagnosticable object.
- DiagnosticsNode
- Defines diagnostics data for a value. [...]
-
DiagnosticsProperty<
T> -
Property with a value of type
T
. [...] - DoubleProperty
- Property describing a double value with an optional unit of measurement. [...]
- EdgeInsets
- An immutable set of offsets in each of the four cardinal directions. [...]
- EdgeInsetsDirectional
- An immutable set of offsets in each of the four cardinal directions, but whose horizontal components are dependent on the writing direction. [...]
- EdgeInsetsGeometry
- Base class for EdgeInsets that allows for text-direction aware resolution. [...]
-
EnumProperty<
T> - An property than displays enum values tersely. [...]
- ExactAssetImage
- Fetches an image from an AssetBundle, associating it with the given scale. [...]
- FileImage
- Decodes the given File object as an image, associating it with the given scale. [...]
- FittedSizes
- The pair of sizes returned by applyBoxFit.
- FixedColumnWidth
- Sizes the column to a specific number of pixels. [...]
- FlagProperty
- Property where the description is either ifTrue or ifFalse depending on whether value is true or false. [...]
- FlexColumnWidth
- Sizes the column by taking a part of the remaining space once all the other columns have been laid out. [...]
- FlexParentData
- Parent data for use with RenderFlex.
- FloatingHeaderSnapConfiguration
- Specifies how a floating header is to be "snapped" (animated) into or out of view. [...]
- FlowDelegate
- A delegate that controls the appearance of a flow layout. [...]
- FlowPaintingContext
- A context in which a FlowDelegate paints. [...]
- FlowParentData
- Parent data for use with RenderFlow. [...]
- FlutterErrorDetailsForRendering
- Variant of FlutterErrorDetails with extra fields for the rendering library.
- FlutterLogoDecoration
- An immutable description of how to paint Flutter's logo.
- FollowerLayer
- A composited layer that applies a transformation matrix to its children such that they are positioned to match a LeaderLayer. [...]
- FontWeight
- The thickness of the glyphs used to draw the text
- FractionalOffset
- An offset that's expressed as a fraction of a Size. [...]
- FractionalOffsetTween
- An interpolation between two fractional offsets. [...]
- FractionColumnWidth
- Sizes the column to a fraction of the table's constraints' maxWidth. [...]
- Gradient
- A 2D gradient. [...]
- HitTestEntry
- Data collected during a hit test about a specific HitTestTarget. [...]
- HitTestResult
- The result of performing a hit test.
- HSLColor
- A color represented using alpha, hue, saturation, and lightness. [...]
- HSVColor
- A color represented using alpha, hue, saturation, and value. [...]
- ImageCache
- Class for the imageCache object. [...]
- ImageConfiguration
- Configuration information passed to the ImageProvider.resolve method to select a specific image. [...]
- ImageInfo
- A dart:ui.Image object with its corresponding scale. [...]
-
ImageProvider<
T> - Identifies an image without committing to the precise final asset. This allows a set of images to be identified and for the precise image to later be resolved based on the environment, e.g. the device pixel ratio. [...]
- ImageShader
- A shader (as used by Paint.shader) that tiles an image.
- ImageStream
- A handle to an image resource. [...]
- ImageStreamCompleter
- Base class for those that manage the loading of dart:ui.Image objects for ImageStreams. [...]
- IntProperty
- An int valued property with an optional unit the value is measured in. [...]
- IntrinsicColumnWidth
- Sizes the column according to the intrinsic dimensions of all the cells in that column. [...]
- Layer
- A composited layer. [...]
- LayerLink
- An object that a LeaderLayer can register with. [...]
- LeaderLayer
- A composited layer that can be followed by a FollowerLayer. [...]
- LinearGradient
- A 2D linear gradient. [...]
- ListBodyParentData
- Parent data for use with RenderListBody.
- ListWheelChildManager
- A delegate used by RenderListWheelViewport to manage its children. [...]
- ListWheelParentData
- ParentData for use with RenderListWheelViewport.
- Locale
- An identifier used to select a user's language and formatting preferences. [...]
- LongPressSemanticsEvent
- An event which triggers long press semantic feedback. [...]
- MaskFilter
- A mask filter to apply to shapes as they are painted. A mask filter is a function that takes a bitmap of color pixels, and returns another bitmap of color pixels. [...]
- Matrix4
- 4D Matrix. Values are stored in column major order.
- MatrixUtils
- Utility functions for working with matrices.
- MaxColumnWidth
- Sizes the column such that it is the size that is the maximum of two column width specifications. [...]
- MemoryImage
- Decodes the given Uint8List buffer as an image, associating it with the given scale. [...]
- MinColumnWidth
- Sizes the column such that it is the size that is the minimum of two column width specifications. [...]
- MultiChildLayoutDelegate
- A delegate that controls the layout of multiple children. [...]
- MultiChildLayoutParentData
- ParentData used by RenderCustomMultiChildLayoutBox.
- MultiFrameImageStreamCompleter
- Manages the decoding and scheduling of image frames. [...]
- NetworkImage
- Fetches the given URL from the network, associating it with the given scale. [...]
- NotchedShape
- A shape with a notch in its outline. [...]
- Offset
- An immutable 2D floating-point offset. [...]
- OffsetLayer
- A layer that is displayed at an offset from its parent layer. [...]
- OneFrameImageStreamCompleter
- Manages the loading of dart:ui.Image objects for static ImageStreams (those with only one frame).
- OpacityLayer
- A composited layer that makes its children partially transparent. [...]
- OrdinalSortKey
-
A SemanticsSortKey that sorts simply based on the
double
value it is given. [...] - Paint
- A description of the style to use when drawing on a Canvas. [...]
- PaintingContext
- A place to paint. [...]
- ParentData
- Base class for data associated with a RenderObject by its parent. [...]
- Path
- A complex, one-dimensional subset of a plane. [...]
- PerformanceOverlayLayer
- A layer that indicates to the compositor that it should display certain performance statistics within it. [...]
- PhysicalModelLayer
- A composited layer that uses a physical model to producing lighting effects. [...]
- PictureLayer
- A composited layer containing a Picture. [...]
- PipelineOwner
- The pipeline owner manages the rendering pipeline. [...]
- PlatformViewLayer
- A layer that shows an embedded UIView on iOS.
- PointerCancelEvent
- The input from the pointer is no longer directed towards this receiver.
- PointerDownEvent
- The pointer has made contact with the device.
- PointerEvent
- Base class for touch, stylus, or mouse events. [...]
- PointerMoveEvent
- The pointer has moved with respect to the device while the pointer is in contact with the device. [...]
- PointerUpEvent
- The pointer has stopped making contact with the device.
- RadialGradient
- A 2D radial gradient. [...]
- Radius
- A radius for either circular or elliptical shapes.
- Rect
- An immutable, 2D, axis-aligned, floating-point rectangle whose coordinates are relative to a given origin. [...]
- RelativeRect
- An immutable 2D, axis-aligned, floating-point rectangle whose coordinates are given relative to another rectangle's edges, known as the container. Since the dimensions of the rectangle are relative to those of the container, this class has no width and height members. To determine the width or height of the rectangle, convert it to a Rect using toRect() (passing the container's own Rect), and then examine that object. [...]
- RenderAbsorbPointer
- A render object that absorbs pointers during hit testing. [...]
- RenderAbstractViewport
- An interface for render objects that are bigger on the inside. [...]
- RenderAligningShiftedBox
- Abstract class for one-child-layout render boxes that use a AlignmentGeometry to align their children.
- RenderAndroidView
- A render object for an Android view. [...]
- RenderAnimatedOpacity
- Makes its child partially transparent, driven from an Animation. [...]
- RenderAnimatedSize
- A render object that animates its size to its child's size over a given duration and with a given curve. If the child's size itself animates (i.e. if it changes size two frames in a row, as opposed to abruptly changing size in one frame then remaining that size in subsequent frames), this render object sizes itself to fit the child instead of animating itself. [...]
-
RenderAnnotatedRegion<
T> - Render object which inserts an AnnotatedRegionLayer into the layer tree. [...]
- RenderAspectRatio
- Attempts to size the child to a specific aspect ratio. [...]
- RenderBackdropFilter
- Applies a filter to the existing painted content and then paints child. [...]
- RenderBaseline
- Shifts the child down such that the child's baseline (or the bottom of the child, if the child has no baseline) is baseline logical pixels below the top of this box, then sizes this box to contain the child. [...]
- RenderBlockSemantics
- Causes the semantics of all earlier render objects below the same semantic boundary to be dropped. [...]
- RenderBox
- A render object in a 2D Cartesian coordinate system. [...]
- RenderClipOval
- Clips its child using an oval. [...]
- RenderClipPath
- Clips its child using a path. [...]
- RenderClipRect
- Clips its child using a rectangle. [...]
- RenderClipRRect
- Clips its child using a rounded rectangle. [...]
- RenderConstrainedBox
- Imposes additional constraints on its child. [...]
- RenderConstrainedOverflowBox
- A render object that imposes different constraints on its child than it gets from its parent, possibly allowing the child to overflow the parent. [...]
- RenderCustomMultiChildLayoutBox
- Defers the layout of multiple children to a delegate. [...]
- RenderCustomPaint
- Provides a canvas on which to draw during the paint phase. [...]
- RenderCustomSingleChildLayoutBox
- Defers the layout of its single child to a delegate. [...]
- RenderDecoratedBox
- Paints a Decoration either before or after its child paints.
- RenderEditable
- Displays some text in a scrollable container with a potentially blinking cursor and with gesture recognizers. [...]
- RenderErrorBox
- A render object used as a placeholder when an error occurs. [...]
- RenderExcludeSemantics
- Excludes this subtree from the semantic tree. [...]
- RenderFittedBox
- Scales and positions its child within itself according to fit.
- RenderFlex
- Displays its children in a one-dimensional array. [...]
- RenderFlow
- Implements the flow layout algorithm. [...]
- RenderFollowerLayer
- Transform the child so that its origin is offset from the origin of the RenderLeaderLayer with the same LayerLink. [...]
- RenderFractionallySizedOverflowBox
- Sizes its child to a fraction of the total available space. [...]
- RenderFractionalTranslation
- Applies a translation transformation before painting its child. [...]
- RenderIgnorePointer
- A render object that is invisible during hit testing. [...]
- RenderImage
- An image in the render tree. [...]
- RenderIndexedSemantics
- A render objects that annotates semantics with an index. [...]
- RenderIndexedStack
- Implements the same layout algorithm as RenderStack but only paints the child specified by index. [...]
- RenderingFlutterBinding
- A concrete binding for applications that use the Rendering framework directly. This is the glue that binds the framework to the Flutter engine. [...]
- RenderIntrinsicHeight
- Sizes its child to the child's intrinsic height. [...]
- RenderIntrinsicWidth
- Sizes its child to the child's intrinsic width. [...]
- RenderLeaderLayer
- Provides an anchor for a RenderFollowerLayer. [...]
- RenderLimitedBox
- Constrains the child's BoxConstraints.maxWidth and BoxConstraints.maxHeight if they're otherwise unconstrained. [...]
- RenderListBody
- Displays its children sequentially along a given axis, forcing them to the dimensions of the parent in the other axis. [...]
- RenderListWheelViewport
- Render, onto a wheel, a bigger sequential set of objects inside this viewport. [...]
- RenderMergeSemantics
- Causes the semantics of all descendants to be merged into this node such that the entire subtree becomes a single leaf in the semantics tree. [...]
- RenderMetaData
- Holds opaque meta data in the render tree. [...]
- RenderObject
- An object in the render tree. [...]
- RenderOffstage
- Lays the child out as if it was in the tree, but without painting anything, without making the child available for hit testing, and without taking any room in the parent.
- RenderOpacity
- Makes its child partially transparent. [...]
- RenderPadding
- Insets its child by the given padding. [...]
- RenderParagraph
- A render object that displays a paragraph of text
- RenderPerformanceOverlay
- Displays performance statistics. [...]
- RenderPhysicalModel
- Creates a physical model layer that clips its child to a rounded rectangle. [...]
- RenderPhysicalShape
- Creates a physical shape layer that clips its child to a Path. [...]
- RenderPointerListener
- Calls callbacks in response to pointer events. [...]
- RenderPositionedBox
- Positions its child using an AlignmentGeometry. [...]
- RenderProxyBox
- A base class for render objects that resemble their children. [...]
- RenderProxyBoxWithHitTestBehavior
- A RenderProxyBox subclass that allows you to customize the hit-testing behavior.
- RenderRepaintBoundary
- Creates a separate display list for its child. [...]
- RenderRotatedBox
- Rotates its child by a integral number of quarter turns. [...]
- RenderSemanticsAnnotations
- Add annotations to the SemanticsNode for this subtree.
- RenderSemanticsGestureHandler
- Listens for the specified gestures from the semantics server (e.g. an accessibility tool).
- RenderShaderMask
- Applies a mask generated by a Shader to its child. [...]
- RenderShiftedBox
- Abstract class for one-child-layout render boxes that provide control over the child's position.
- RenderShrinkWrappingViewport
- A render object that is bigger on the inside and shrink wraps its children in the main axis. [...]
- RenderSizedOverflowBox
- A render object that is a specific size but passes its original constraints through to its child, which it allows to overflow. [...]
- RenderSliver
- Base class for the render objects that implement scroll effects in viewports. [...]
- RenderSliverBoxChildManager
- A delegate used by RenderSliverMultiBoxAdaptor to manage its children. [...]
- RenderSliverFillRemaining
- A sliver that contains a single box child that fills the remaining space in the viewport. [...]
- RenderSliverFillViewport
- A sliver that contains multiple box children that each fill the viewport. [...]
- RenderSliverFixedExtentBoxAdaptor
- A sliver that contains multiple box children that have the same extent in the main axis. [...]
- RenderSliverFixedExtentList
- A sliver that places multiple box children with the same main axis extent in a linear array. [...]
- RenderSliverFloatingPersistentHeader
- A sliver with a RenderBox child which shrinks and scrolls like a RenderSliverScrollingPersistentHeader, but immediately comes back when the user scrolls in the reverse direction. [...]
- RenderSliverFloatingPinnedPersistentHeader
- A sliver with a RenderBox child which shrinks and then remains pinned to the start of the viewport like a RenderSliverPinnedPersistentHeader, but immediately grows when the user scrolls in the reverse direction. [...]
- RenderSliverGrid
- A sliver that places multiple box children in a two dimensional arrangement. [...]
- RenderSliverHelpers
- Mixin for RenderSliver subclasses that provides some utility functions.
- RenderSliverList
- A sliver that places multiple box children in a linear array along the main axis. [...]
- RenderSliverMultiBoxAdaptor
- A sliver with multiple box children. [...]
- RenderSliverPadding
- Inset a RenderSliver, applying padding on each side. [...]
- RenderSliverPersistentHeader
- A base class for slivers that have a RenderBox child which scrolls normally, except that when it hits the leading edge (typically the top) of the viewport, it shrinks to a minimum size (minExtent). [...]
- RenderSliverPinnedPersistentHeader
- A sliver with a RenderBox child which never scrolls off the viewport in the positive scroll direction, and which first scrolls on at a full size but then shrinks as the viewport continues to scroll. [...]
- RenderSliverScrollingPersistentHeader
- A sliver with a RenderBox child which scrolls normally, except that when it hits the leading edge (typically the top) of the viewport, it shrinks to a minimum size before continuing to scroll. [...]
- RenderSliverSingleBoxAdapter
- An abstract class for RenderSlivers that contains a single RenderBox. [...]
- RenderSliverToBoxAdapter
- A RenderSliver that contains a single RenderBox. [...]
- RenderStack
- Implements the stack layout algorithm [...]
- RenderTable
- A table where the columns and rows are sized to fit the contents of the cells.
- RenderTransform
- Applies a transformation before painting its child.
- RenderUiKitView
- A render object for an iOS UIKit UIView. [...]
- RenderUnconstrainedBox
- Renders a box, imposing no constraints on its child, allowing the child to render at its "natural" size. [...]
- RenderView
- The root of the render tree. [...]
- RenderViewport
- A render object that is bigger on the inside. [...]
-
RenderViewportBase<
ParentDataClass extends ContainerParentDataMixin< RenderSliver>> - A base class for render objects that are bigger on the inside. [...]
- RenderWrap
- Displays its children in multiple horizontal or vertical runs. [...]
- RevealedOffset
- Return value for RenderAbstractViewport.getOffsetToReveal. [...]
- RoundedRectangleBorder
- A rectangular border with rounded corners. [...]
- RRect
- An immutable rounded rectangle with the custom radii for all four corners.
- RSTransform
- A transform consisting of a translation, a rotation, and a uniform scale. [...]
- SemanticsAction
- The possible actions that can be conveyed from the operating system accessibility APIs to a semantics node.
- SemanticsConfiguration
- Describes the semantic information associated with the owning RenderObject. [...]
- SemanticsData
- Summary information about a SemanticsNode object. [...]
- SemanticsEvent
- An event sent by the application to notify interested listeners that something happened to the user interface (e.g. a view scrolled). [...]
- SemanticsHandle
- A reference to the semantics tree. [...]
- SemanticsHintOverrides
- Provides hint values which override the default hints on supported platforms. [...]
- SemanticsNode
- A node that represents some semantic data. [...]
- SemanticsOwner
- Owns SemanticsNode objects and notifies listeners of changes to the render tree semantics. [...]
- SemanticsProperties
- Contains properties used by assistive technologies to make the application more accessible. [...]
- SemanticsService
- Allows access to the platform's accessibility services. [...]
- SemanticsSortKey
- Base class for all sort keys for Semantics accessibility traversal order sorting. [...]
- SemanticsTag
- A tag for a SemanticsNode. [...]
- Shader
- Base class for objects such as Gradient and ImageShader which correspond to shaders as used by Paint.shader.
- ShaderMaskLayer
- A composited layer that applies a shader to its children.
- Shadow
- A single shadow. [...]
- ShapeBorder
- Base class for shape outlines. [...]
- ShapeBorderClipper
- A CustomClipper that clips to the outer path of a ShapeBorder.
- ShapeDecoration
- An immutable description of how to paint an arbitrary shape. [...]
- SingleChildLayoutDelegate
- A delegate for computing the layout of a render object with a single child. [...]
- Size
- Holds a 2D floating-point size. [...]
- SliverConstraints
- Immutable layout constraints for RenderSliver layout. [...]
- SliverGeometry
- Describes the amount of space occupied by a RenderSliver. [...]
- SliverGridDelegate
- Controls the layout of tiles in a grid. [...]
- SliverGridDelegateWithFixedCrossAxisCount
- Creates grid layouts with a fixed number of tiles in the cross axis. [...]
- SliverGridDelegateWithMaxCrossAxisExtent
- Creates grid layouts with tiles that each have a maximum cross-axis extent. [...]
- SliverGridGeometry
- Describes the placement of a child in a RenderSliverGrid. [...]
- SliverGridLayout
- The size and position of all the tiles in a RenderSliverGrid. [...]
- SliverGridParentData
- Parent data structure used by RenderSliverGrid.
- SliverGridRegularTileLayout
- A SliverGridLayout that uses equally sized and spaced tiles. [...]
- SliverHitTestEntry
- A hit test entry used by RenderSliver. [...]
- SliverLogicalContainerParentData
- Parent data for slivers that have multiple children and that position their children using layout offsets.
- SliverLogicalParentData
- Parent data structure used by parents of slivers that position their children using layout offsets. [...]
- SliverMultiBoxAdaptorParentData
- Parent data structure used by RenderSliverMultiBoxAdaptor.
- SliverPhysicalContainerParentData
- Parent data for slivers that have multiple children and that position their children using absolute coordinates.
- SliverPhysicalParentData
- Parent data structure used by parents of slivers that position their children using absolute coordinates. [...]
- StackParentData
- Parent data for use with RenderStack.
- StadiumBorder
- A border that fits a stadium-shaped border (a box with semicircles on the ends) within the rectangle of the widget it is applied to. [...]
- StringProperty
- Property which encloses its string value in quotes. [...]
- SweepGradient
- A 2D sweep gradient. [...]
- TableBorder
- Border specification for Table widgets. [...]
- TableCellParentData
- Parent data used by RenderTable for its children.
- TableColumnWidth
- Base class to describe how wide a column in a RenderTable should be. [...]
- TapSemanticEvent
- An event which triggers tap semantic feedback. [...]
- TextBox
- A rectangle enclosing a run of text. [...]
- TextDecoration
- A linear decoration to draw near the text.
- TextPainter
- An object that paints a TextSpan tree into a Canvas. [...]
- TextPosition
- A visual position in a string of text.
- TextRange
- A range of characters in a string of text.
- TextSelection
- A range of text that represents a selection.
- TextSelectionPoint
- Represents the coordinates of the point in a selection, and the text direction at that point, relative to top left of the RenderEditable that holds the selection.
- TextSpan
- An immutable span of text. [...]
- TextStyle
- An immutable style in which paint text. [...]
- TextureBox
- A rectangle upon which a backend texture is mapped. [...]
- TextureLayer
- A composited layer that maps a backend texture to a rectangle. [...]
- TooltipSemanticsEvent
- An event for a semantic announcement of a tooltip. [...]
- TransformLayer
- A composited layer that applies a given transformation matrix to its children. [...]
- TransformProperty
- Property which handles Matrix4 that represent transforms.
- UpdateLiveRegionEvent
- An event which triggers a polite announcement of a live region. [...]
- ViewConfiguration
- The layout constraints for the root render object.
- ViewportOffset
- Which part of the content inside the viewport should be visible. [...]
- WrapParentData
- Parent data for use with RenderWrap.
Mixins
-
ContainerParentDataMixin<
ChildType extends RenderObject> - Parent data to support a doubly-linked list of children.
-
ContainerRenderObjectMixin<
ChildType extends RenderObject, ParentDataType extends ContainerParentDataMixin< ChildType>> - Generic mixin for render objects with a list of children. [...]
- DebugOverflowIndicatorMixin
- An mixin indicator that is drawn when a RenderObject overflows its container. [...]
- KeepAliveParentDataMixin
- Parent data structure used by RenderSliverWithKeepAliveMixin.
- PaintingBinding
- Binding for the painting library. [...]
-
RenderBoxContainerDefaultsMixin<
ChildType extends RenderBox, ParentDataType extends ContainerBoxParentData< ChildType>> - A mixin that provides useful default behaviors for boxes with children managed by the ContainerRenderObjectMixin mixin. [...]
- RendererBinding
- The glue between the render tree and the Flutter engine.
-
RenderObjectWithChildMixin<
ChildType extends RenderObject> - Generic mixin for render objects with one child. [...]
-
RenderProxyBoxMixin<
T extends RenderBox> - Implementation of RenderProxyBox. [...]
- RenderSliverWithKeepAliveMixin
- This class exists to dissociate KeepAlive from RenderSliverMultiBoxAdaptor. [...]
- SemanticsBinding
- The glue between the semantics layer and the Flutter engine.
Properties
- debugCheckIntrinsicSizes ↔ bool
-
Check the intrinsic sizes of each RenderBox during layout. [...]
read / write
- debugCurrentRepaintColor ↔ HSVColor
-
The current color to overlay when repainting a layer. [...]
read / write
- debugDisableClipLayers ↔ bool
-
Setting to true will cause all clipping effects from the layer tree to be
ignored. [...]
read / write
- debugDisableOpacityLayers ↔ bool
-
Setting to true will cause all opacity effects from the layer tree to be
ignored. [...]
read / write
- debugDisablePhysicalShapeLayers ↔ bool
-
Setting to true will cause all physical modeling effects from the layer
tree, such as shadows from elevations, to be ignored. [...]
read / write
- debugDisableShadows ↔ bool
-
Whether to replace all shadows with solid color blocks. [...]
read / write
- debugOnProfilePaint ↔ ProfilePaintCallback
-
Callback invoked for every RenderObject painted each frame. [...]
read / write
- debugPaintBaselinesEnabled ↔ bool
-
Causes each RenderBox to paint a line at each of its baselines.
read / write
- debugPaintLayerBordersEnabled ↔ bool
-
Causes each Layer to paint a box around its bounds.
read / write
- debugPaintPointersEnabled ↔ bool
-
Causes objects like RenderPointerListener to flash while they are being
tapped. This can be useful to see how large the hit box is, e.g. when
debugging buttons that are harder to hit than expected. [...]
read / write
- debugPaintSizeEnabled ↔ bool
-
Causes each RenderBox to paint a box around its bounds, and some extra
boxes, such as RenderPadding, to draw construction lines. [...]
read / write
- debugPrint ↔ DebugPrintCallback
-
Prints a message to the console, which you can access using the "flutter"
tool's "logs" command ("flutter logs"). [...]
read / write
- debugPrintLayouts ↔ bool
-
Log the dirty render objects that are laid out each frame. [...]
read / write
- debugPrintMarkNeedsLayoutStacks ↔ bool
-
Log the call stacks that mark render objects as needing layout. [...]
read / write
- debugPrintMarkNeedsPaintStacks ↔ bool
-
Log the call stacks that mark render objects as needing paint.
read / write
- debugProfilePaintsEnabled ↔ bool
-
Adds dart:developer.Timeline events for every RenderObject painted. [...]
read / write
- debugRepaintRainbowEnabled ↔ bool
-
Overlay a rotating set of colors when repainting layers in checked mode. [...]
read / write
- debugRepaintTextRainbowEnabled ↔ bool
-
Overlay a rotating set of colors when repainting text in checked mode.
read / write
- debugSemanticsDisableAnimations ↔ bool
-
Overrides the setting of SemanticsBinding.disableAnimations for debugging
and testing. [...]
read / write
- imageCache → ImageCache
-
The singleton that implements the Flutter framework's image cache. [...]
read-only
Functions
-
applyBoxFit(
BoxFit fit, Size inputSize, Size outputSize) → FittedSizes - Apply a BoxFit value. [...]
-
applyGrowthDirectionToAxisDirection(
AxisDirection axisDirection, GrowthDirection growthDirection) → AxisDirection - Flips the AxisDirection if the GrowthDirection is GrowthDirection.reverse. [...]
-
applyGrowthDirectionToScrollDirection(
ScrollDirection scrollDirection, GrowthDirection growthDirection) → ScrollDirection - Flips the ScrollDirection if the GrowthDirection is GrowthDirection.reverse. [...]
-
axisDirectionIsReversed(
AxisDirection axisDirection) → bool - Returns whether travelling along the given axis direction visits coordinates along that axis in numerically decreasing order. [...]
-
axisDirectionToAxis(
AxisDirection axisDirection) → Axis - Returns the Axis that contains the given AxisDirection. [...]
-
debugAssertAllPaintingVarsUnset(
String reason, { bool debugDisableShadowsOverride: false }) → bool - Returns true if none of the painting library debug variables have been changed. [...]
-
debugAssertAllRenderVarsUnset(
String reason, { bool debugCheckIntrinsicSizesOverride: false }) → bool - Returns true if none of the rendering library debug variables have been changed. [...]
-
debugDescribeTransform(
Matrix4 transform) → List< String> - Returns a list of strings representing the given transform in a format useful for TransformProperty. [...]
-
debugDumpLayerTree(
) → void - Prints a textual representation of the entire layer tree.
-
debugDumpRenderTree(
) → void - Prints a textual representation of the entire render tree.
-
debugDumpSemanticsTree(
DebugSemanticsDumpOrder childOrder) → void - Prints a textual representation of the entire semantics tree. This will only work if there is a semantics client attached. Otherwise, a notice that no semantics are available will be printed. [...]
-
debugPaintPadding(
Canvas canvas, Rect outerRect, Rect innerRect, { double outlineWidth: 2.0 }) → void - Paint a diagram showing the given area as padding. [...]
-
debugResetSemanticsIdCounter(
) → void - In tests use this function to reset the counter used to generate SemanticsNode.id.
-
decodeImageFromList(
Uint8List list) → Future< Image> - Creates an image from a list of bytes. [...]
-
flipAxis(
Axis direction) → Axis - Returns the opposite of the given Axis. [...]
-
flipAxisDirection(
AxisDirection axisDirection) → AxisDirection - Returns the opposite of the given AxisDirection. [...]
-
flipScrollDirection(
ScrollDirection direction) → ScrollDirection - Returns the opposite of the given ScrollDirection. [...]
-
hashList(
Iterable< Object> arguments) → int - Combine the Object.hashCode values of an arbitrary number of objects from an Iterable into one value. This function will return the same value if given null as if given an empty list.
-
hashValues(
Object arg01, Object arg02, [ Object arg03 = _hashEnd, Object arg04 = _hashEnd, Object arg05 = _hashEnd, Object arg06 = _hashEnd, Object arg07 = _hashEnd, Object arg08 = _hashEnd, Object arg09 = _hashEnd, Object arg10 = _hashEnd, Object arg11 = _hashEnd, Object arg12 = _hashEnd, Object arg13 = _hashEnd, Object arg14 = _hashEnd, Object arg15 = _hashEnd, Object arg16 = _hashEnd, Object arg17 = _hashEnd, Object arg18 = _hashEnd, Object arg19 = _hashEnd, Object arg20 = _hashEnd ]) → int - Combine up to twenty objects' hash codes into one value. [...]
-
paintBorder(
Canvas canvas, Rect rect, { BorderSide top: BorderSide.none, BorderSide right: BorderSide.none, BorderSide bottom: BorderSide.none, BorderSide left: BorderSide.none }) → void - Paints a border around the given rectangle on the canvas. [...]
-
paintImage(
{Canvas canvas, Rect rect, Image image, double scale: 1.0, ColorFilter colorFilter, BoxFit fit, Alignment alignment: Alignment.center, Rect centerSlice, ImageRepeat repeat: ImageRepeat.noRepeat, bool flipHorizontally: false, bool invertColors: false, FilterQuality filterQuality: FilterQuality.low }) → void - Paints an image into the given rectangle on the canvas. [...]
-
paintZigZag(
Canvas canvas, Paint paint, Offset start, Offset end, int zigs, double width) → void - Draw a line between two points, which cuts diagonally back and forth across the line that connects the two points. [...]
-
positionDependentBox(
{Size size, Size childSize, Offset target, bool preferBelow, double verticalOffset: 0.0, double margin: 10.0 }) → Offset - Position a child box within a container box, either above or below a target point. [...]
-
textDirectionToAxisDirection(
TextDirection textDirection) → AxisDirection - Returns the AxisDirection in which reading occurs in the given TextDirection. [...]
Enums
- Axis
- The two cardinal directions in two dimensions. [...]
- AxisDirection
- A direction along either the horizontal or vertical Axis.
- BlendMode
- Algorithms to use when painting on the canvas. [...]
- BlurStyle
- Styles to use for blurs in MaskFilter objects.
- BorderStyle
- The style of line to draw for a BorderSide in a Border.
- BoxFit
- How a box should be inscribed into another box. [...]
- BoxShape
- The shape to use when rendering a Border or BoxDecoration. [...]
- Clip
- Different ways to clip a widget's content.
- CrossAxisAlignment
- How the children should be placed along the cross axis in a flex layout. [...]
- DebugSemanticsDumpOrder
- Used by debugDumpSemanticsTree to specify the order in which child nodes are printed.
- DecorationPosition
- Where to paint a box decoration.
- DiagnosticLevel
- The various priority levels used to filter which diagnostics are shown and omitted. [...]
- FilterQuality
- Quality levels for image filters. [...]
- FlexFit
- How the child is inscribed into the available space. [...]
- FlutterLogoStyle
- Possible ways to draw Flutter's logo.
- FontStyle
- Whether to slant the glyphs in the font
- GrowthDirection
- The direction in which a sliver's contents are ordered, relative to the scroll offset axis. [...]
- HitTestBehavior
- How to behave during hit tests.
- ImageRepeat
- How to paint any portions of a box not covered by an image.
- MainAxisAlignment
- How the children should be placed along the main axis in a flex layout. [...]
- MainAxisSize
- How much space should be occupied in the main axis. [...]
- Overflow
- Whether overflowing children should be clipped, or their overflow be visible.
- PaintingStyle
- Strategies for painting shapes and paths on a canvas. [...]
- PathFillType
- Determines the winding rule that decides how the interior of a Path is calculated. [...]
- PathOperation
- Strategies for combining paths. [...]
- PerformanceOverlayOption
- The options that control whether the performance overlay displays certain aspects of the compositor.
- PlatformViewHitTestBehavior
- How an embedded platform view behave during hit tests.
- RenderAnimatedSizeState
- A RenderAnimatedSize can be in exactly one of these states.
- RenderComparison
- The description of the difference between two objects, in the context of how it will affect the rendering. [...]
- ScrollDirection
- The direction of a scroll, relative to the positive scroll offset axis given by an AxisDirection and a GrowthDirection. [...]
- SelectionChangedCause
- Indicates what triggered the change in selected text (including changes to the cursor location).
- StackFit
- How to size the non-positioned children of a Stack. [...]
- StrokeCap
- Styles to use for line endings. [...]
- StrokeJoin
- Styles to use for line segment joins. [...]
- TableCellVerticalAlignment
- Vertical alignment options for cells in RenderTable objects. [...]
- TextAffinity
- Whether a TextPosition is visually upstream or downstream of its offset. [...]
- TextAlign
- Whether and how to align text horizontally.
- TextBaseline
- A horizontal line used for aligning text.
- TextDecorationStyle
- The style in which to draw a text decoration
- TextDirection
- A direction in which text flows. [...]
- TextOverflow
- How overflowing text should be handled.
- TileMode
- Defines what happens at the edge of the gradient. [...]
- VertexMode
- Defines how a list of points is interpreted when drawing a set of triangles. [...]
- VerticalDirection
- A direction in which boxes flow vertically. [...]
- WrapAlignment
- How Wrap should align objects. [...]
- WrapCrossAlignment
- Who Wrap should align children within a run in the cross axis.
Typedefs
-
CaretChangedHandler(
Rect caretRect) → void - Signature for the callback that reports when the caret location changes. [...]
-
ImageErrorListener(
dynamic exception, StackTrace stackTrace) → void - Signature for reporting errors when resolving images. [...]
-
ImageListener(
ImageInfo image, bool synchronousCall) → void - Signature for callbacks reporting that an image is available. [...]
-
InformationCollector(
StringBuffer information) → void - Signature for FlutterErrorDetails.informationCollector callback and other callbacks that collect information into a string buffer.
-
LayoutCallback<
T extends Constraints>( T constraints) → void - Signature for a function that is called during layout. [...]
-
MoveCursorHandler(
bool extendSelection) → void - Signature for SemanticsActions that move the cursor. [...]
-
PaintingContextCallback(
PaintingContext context, Offset offset) → void - Signature for painting into a PaintingContext. [...]
-
PointerCancelEventListener(
PointerCancelEvent event) → void - Signature for listening to PointerCancelEvent events. [...]
-
PointerDownEventListener(
PointerDownEvent event) → void - Signature for listening to PointerDownEvent events. [...]
-
PointerMoveEventListener(
PointerMoveEvent event) → void - Signature for listening to PointerMoveEvent events. [...]
-
PointerUpEventListener(
PointerUpEvent event) → void - Signature for listening to PointerUpEvent events. [...]
-
ProfilePaintCallback(
RenderObject renderObject) → void - Signature for debugOnProfilePaint implementations.
-
RenderObjectVisitor(
RenderObject child) → void - Signature for a function that is called for each RenderObject. [...]
-
SelectionChangedHandler(
TextSelection selection, RenderEditable renderObject, SelectionChangedCause cause) → void - Signature for the callback that reports when the user changes the selection (including the cursor location). [...]
-
SemanticsBuilderCallback(
Size size) → List< CustomPainterSemantics> - Signature of the function returned by CustomPainter.semanticsBuilder. [...]
-
SemanticsNodeVisitor(
SemanticsNode node) → bool - Signature for a function that is called for each SemanticsNode. [...]
-
SetSelectionHandler(
TextSelection selection) → void -
Signature for the SemanticsAction.setSelection handlers to change the
text selection (or re-position the cursor) to
selection
. -
ShaderCallback(
Rect bounds) → Shader - Signature for a function that creates a Shader for a given Rect. [...]
-
ValueChanged<
T>( T value) → void - Signature for callbacks that report that an underlying value has changed. [...]
-
ValueGetter<
T>( ) → T - Signature for callbacks that are to report a value on demand. [...]
-
ValueSetter<
T>( T value) → void - Signature for callbacks that report that a value has been set. [...]
-
VoidCallback(
) → void - Signature of callbacks that have no arguments and return no data.
Exceptions / Errors
- FlutterError
- Error class used to report Flutter-specific assertion failures and contract violations.