SchedulerPhase enum
The various phases that a SchedulerBinding goes through during SchedulerBinding.handleBeginFrame.
This is exposed by SchedulerBinding.schedulerPhase.
The values of this enum are ordered in the same order as the phases occur, so their relative index values can be compared to each other.
See also the discussion at WidgetsBinding.drawFrame.
Constants
- idle → const SchedulerPhase
-
No frame is being processed. Tasks (scheduled by
WidgetsBinding.scheduleTask
), microtasks (scheduled by scheduleMicrotask), Timer callbacks, event handlers (e.g. from user input), and other callbacks (e.g. from Futures, Streams, and the like) may be executing.const SchedulerPhase(0)
- midFrameMicrotasks → const SchedulerPhase
-
Microtasks scheduled during the processing of transient callbacks are current executing.
This may include, for instance, callbacks from futures resulted during the transientCallbacks phase.
const SchedulerPhase(2)
- persistentCallbacks → const SchedulerPhase
-
The persistent callbacks (scheduled by
WidgetsBinding.addPersistentFrameCallback
) are currently executing.Typically, this is the build/layout/paint pipeline. See WidgetsBinding.drawFrame and SchedulerBinding.handleDrawFrame.
const SchedulerPhase(3)
- postFrameCallbacks → const SchedulerPhase
-
The post-frame callbacks (scheduled by
WidgetsBinding.addPostFrameCallback
) are currently executing.Typically, these callbacks handle cleanup and scheduling of work for the next frame.
See SchedulerBinding.handleDrawFrame.
const SchedulerPhase(4)
- transientCallbacks → const SchedulerPhase
-
The transient callbacks (scheduled by
WidgetsBinding.scheduleFrameCallback
) are currently executing.Typically, these callbacks handle updating objects to new animation states.
See SchedulerBinding.handleBeginFrame.
const SchedulerPhase(1)
-
values
→ const List<
SchedulerPhase> -
A constant List of the values in this enum, in order of their declaration.
const List<
SchedulerPhase>
Properties
Methods
-
toString(
) → String -
Returns a string representation of this object.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
Operators
-
operator ==(
dynamic other) → bool -
The equality operator. [...]
inherited