intersectsWithAabb3 method
Return if this intersects with other
.
Implementation
bool intersectsWithAabb3(Aabb3 other) {
final Vector3 otherMax = other._max;
final Vector3 otherMin = other._min;
return (_min.x <= otherMax.x) &&
(_min.y <= otherMax.y) &&
(_min.z <= otherMax.z) &&
(_max.x >= otherMin.x) &&
(_max.y >= otherMin.y) &&
(_max.z >= otherMin.z);
}