applyProjection method
Projects this using the projection matrix arg
Implementation
void applyProjection(Matrix4 arg) {
final Float32List argStorage = arg.storage;
final double x = _v3storage[0];
final double y = _v3storage[1];
final double z = _v3storage[2];
final double d = 1.0 /
(argStorage[3] * x +
argStorage[7] * y +
argStorage[11] * z +
argStorage[15]);
_v3storage[0] = (argStorage[0] * x +
argStorage[4] * y +
argStorage[8] * z +
argStorage[12]) *
d;
_v3storage[1] = (argStorage[1] * x +
argStorage[5] * y +
argStorage[9] * z +
argStorage[13]) *
d;
_v3storage[2] = (argStorage[2] * x +
argStorage[6] * y +
argStorage[10] * z +
argStorage[14]) *
d;
}