rotate method
Rotate this by the rotation matrix t
.
Implementation
void rotate(Matrix3 t) {
final Vector2 center = new Vector2.zero();
final Vector2 halfExtents = new Vector2.zero();
copyCenterAndHalfExtents(center, halfExtents);
t.absoluteRotate2(halfExtents);
_min
..setFrom(center)
..sub(halfExtents);
_max
..setFrom(center)
..add(halfExtents);
}