intersectsWithSphere method
Return if this intersects with other
.
Implementation
bool intersectsWithSphere(Sphere other) {
final Vector3 center = other._center;
final double radius = other._radius;
double d = 0.0;
double e = 0.0;
for (int i = 0; i < 3; ++i) {
if ((e = center[i] - _min[i]) < 0.0) {
if (e < -radius) {
return false;
}
d = d + e * e;
} else {
if ((e = center[i] - _max[i]) > 0.0) {
if (e > radius) {
return false;
}
d = d + e * e;
}
}
}
return d <= radius * radius;
}