rotate method
Rotate this by the rotation matrix t
.
Implementation
void rotate(Matrix4 t) {
final Vector3 center = new Vector3.zero();
final Vector3 halfExtents = new Vector3.zero();
copyCenterAndHalfExtents(center, halfExtents);
t.absoluteRotate(halfExtents);
_min
..setFrom(center)
..sub(halfExtents);
_max
..setFrom(center)
..add(halfExtents);
}