setFromTranslationRotation method
Sets the matrix from translation arg0
and rotation arg1
.
Implementation
void setFromTranslationRotation(Vector3 arg0, Quaternion arg1) {
final Float64List arg1Storage = arg1._qStorage;
final double x = arg1Storage[0];
final double y = arg1Storage[1];
final double z = arg1Storage[2];
final double w = arg1Storage[3];
final double x2 = x + x;
final double y2 = y + y;
final double z2 = z + z;
final double xx = x * x2;
final double xy = x * y2;
final double xz = x * z2;
final double yy = y * y2;
final double yz = y * z2;
final double zz = z * z2;
final double wx = w * x2;
final double wy = w * y2;
final double wz = w * z2;
final Float64List arg0Storage = arg0._v3storage;
_m4storage[0] = 1.0 - (yy + zz);
_m4storage[1] = xy + wz;
_m4storage[2] = xz - wy;
_m4storage[3] = 0.0;
_m4storage[4] = xy - wz;
_m4storage[5] = 1.0 - (xx + zz);
_m4storage[6] = yz + wx;
_m4storage[7] = 0.0;
_m4storage[8] = xz + wy;
_m4storage[9] = yz - wx;
_m4storage[10] = 1.0 - (xx + yy);
_m4storage[11] = 0.0;
_m4storage[12] = arg0Storage[0];
_m4storage[13] = arg0Storage[1];
_m4storage[14] = arg0Storage[2];
_m4storage[15] = 1.0;
}