ClampingScrollSimulation class
An implementation of scroll physics that matches Android.
See also:
- BouncingScrollSimulation, which implements iOS scroll physics.
- Inheritance
- Object
- Simulation
- ClampingScrollSimulation
Constructors
- ClampingScrollSimulation({@required double position, @required double velocity, double friction: 0.015, Tolerance tolerance: Tolerance.defaultTolerance })
- Creates a scroll physics simulation that matches Android scrolling.
Properties
- friction → double
-
The amount of friction the particle experiences as it travels. [...]
final
- position → double
-
The position of the particle at the beginning of the simulation.
final
- velocity → double
-
The velocity at which the particle is traveling at the beginning of the
simulation.
final
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
- tolerance ↔ Tolerance
-
How close to the actual end of the simulation a value at a particular time
must be before isDone considers the simulation to be "done". [...]
read / write, inherited
Methods
-
dx(
double time) → double -
The velocity of the object in the simulation at the given time.
override
-
isDone(
double time) → bool -
Whether the simulation is "done" at the given time.
override
-
x(
double time) → double -
The position of the object in the simulation at the given time.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString(
) → String -
Returns a string representation of this object.
inherited
Operators
-
operator ==(
dynamic other) → bool -
The equality operator. [...]
inherited