EditableText class
A basic text input field.
This widget interacts with the TextInput service to let the user edit the text it contains. It also provides scrolling, selection, and cursor movement. This widget does not provide any focus management (e.g., tap-to-focus).
Input Actions
A TextInputAction can be provided to customize the appearance of the action button on the soft keyboard for Android and iOS. The default action is TextInputAction.done.
Many TextInputActions are common between Android and iOS. However, if an
inputAction
is provided that is not supported by the current
platform in debug mode, an error will be thrown when the corresponding
EditableText receives focus. For example, providing iOS's "emergencyCall"
action when running on an Android device will result in an error when in
debug mode. In release mode, incompatible TextInputActions are replaced
either with "unspecified" on Android, or "default" on iOS. Appropriate
inputAction
s can be chosen by checking the current platform and then
selecting the appropriate action.
Lifecycle
Upon completion of editing, like pressing the "done" button on the keyboard, two actions take place:
1st: Editing is finalized. The default behavior of this step includes an invocation of onChanged. That default behavior can be overridden. See onEditingComplete for details.
2nd: onSubmitted is invoked with the user's input value.
onSubmitted can be used to manually move focus to another input widget when a user finishes with the currently focused input widget.
Rather than using this widget directly, consider using TextField, which is a full-featured, material-design text input field with placeholder text, labels, and Form integration.
See also:
- Inheritance
- Object
- Diagnosticable
- DiagnosticableTree
- Widget
- StatefulWidget
- EditableText
Constructors
-
EditableText({Key key, @required TextEditingController controller, @required FocusNode focusNode, bool obscureText: false, bool autocorrect: true, @required TextStyle style, @required Color cursorColor, TextAlign textAlign: TextAlign.start, TextDirection textDirection, Locale locale, double textScaleFactor, int maxLines: 1, bool autofocus: false, Color selectionColor, TextSelectionControls selectionControls, TextInputType keyboardType, TextInputAction textInputAction, TextCapitalization textCapitalization: TextCapitalization.none, ValueChanged<
String> onChanged, VoidCallback onEditingComplete, ValueChanged< String> onSubmitted, SelectionChangedCallback onSelectionChanged, List< TextInputFormatter> inputFormatters, bool rendererIgnoresPointer: false, double cursorWidth: 2.0, Radius cursorRadius, EdgeInsets scrollPadding: const EdgeInsets.all(20.0), Brightness keyboardAppearance: Brightness.light, bool enableInteractiveSelection: true }) - Creates a basic text input control. [...]
Properties
- autocorrect → bool
-
Whether to enable autocorrection. [...]
final
- autofocus → bool
-
Whether this text field should focus itself if nothing else is already
focused. [...]
final
- controller → TextEditingController
-
Controls the text being edited.
final
- cursorColor → Color
-
The color to use when painting the cursor. [...]
final
- cursorRadius → Radius
-
How rounded the corners of the cursor should be. [...]
final
- cursorWidth → double
-
How thick the cursor will be. [...]
final
- enableInteractiveSelection → bool
-
If true, then long-pressing this TextField will select text and show the
cut/copy/paste menu, and tapping will move the text caret. [...]
final
- focusNode → FocusNode
-
Controls whether this widget has keyboard focus.
final
-
inputFormatters
→ List<
TextInputFormatter> -
Optional input validation and formatting overrides. [...]
final
- keyboardAppearance → Brightness
-
The appearance of the keyboard. [...]
final
- keyboardType → TextInputType
-
The type of keyboard to use for editing the text. [...]
final
- locale → Locale
-
Used to select a font when the same Unicode character can
be rendered differently, depending on the locale. [...]
final
- maxLines → int
-
The maximum number of lines for the text to span, wrapping if necessary. [...]
final
- obscureText → bool
-
Whether to hide the text being edited (e.g., for passwords). [...]
final
-
onChanged
→ ValueChanged<
String> -
Called when the text being edited changes.
final
- onEditingComplete → VoidCallback
-
Called when the user submits editable content (e.g., user presses the "done"
button on the keyboard). [...]
final
- onSelectionChanged → SelectionChangedCallback
-
Called when the user changes the selection of text (including the cursor
location).
final
-
onSubmitted
→ ValueChanged<
String> -
Called when the user indicates that they are done editing the text in the
field.
final
- rendererIgnoresPointer → bool
-
If true, the RenderEditable created by this widget will not handle
pointer events, see
renderEditable
and RenderEditable.ignorePointer. [...]final - scrollPadding → EdgeInsets
-
Configures padding to edges surrounding a Scrollable when the Textfield scrolls into view. [...]
final
- selectionColor → Color
-
The color to use when painting the selection.
final
- selectionControls → TextSelectionControls
-
Optional delegate for building the text selection handles and toolbar.
final
- style → TextStyle
-
The text style to use for the editable text.
final
- textAlign → TextAlign
-
How the text should be aligned horizontally. [...]
final
- textCapitalization → TextCapitalization
-
Configures how the platform keyboard will select an uppercase or
lowercase keyboard. [...]
final
- textDirection → TextDirection
-
The directionality of the text. [...]
final
- textInputAction → TextInputAction
-
The type of action button to use with the soft keyboard.
final
- textScaleFactor → double
-
The number of font pixels for each logical pixel. [...]
final
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- key → Key
-
Controls how one widget replaces another widget in the tree. [...]
final, inherited
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Methods
-
createState(
) → EditableTextState -
Creates the mutable state for this widget at a given location in the tree. [...]
override
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node. [...]
override
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree. [...]
inherited
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children. [...]
@protected, inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toDiagnosticsNode(
{String name, DiagnosticsTreeStyle style }) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by toStringDeep. [...]
inherited
-
toString(
{DiagnosticLevel minLevel: DiagnosticLevel.debug }) → String -
Returns a string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne: '', String prefixOtherLines, DiagnosticLevel minLevel: DiagnosticLevel.debug }) → String -
Returns a string representation of this node and its descendants. [...]
inherited
-
toStringShallow(
{String joiner: ', ', DiagnosticLevel minLevel: DiagnosticLevel.debug }) → String -
Returns a one-line detailed description of the object. [...]
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
dynamic other) → bool -
The equality operator. [...]
inherited
Static Properties
- debugDeterministicCursor ↔ bool
-
Setting this property to true makes the cursor stop blinking and stay visible on the screen continually.
This property is most useful for testing purposes. [...]
read / write