GlobalKey< T extends State< StatefulWidget>> class
A key that is unique across the entire app.
Global keys uniquely identify elements. Global keys provide access to other objects that are associated with elements, such as the a BuildContext and, for StatefulWidgets, a State.
Widgets that have global keys reparent their subtrees when they are moved from one location in the tree to another location in the tree. In order to reparent its subtree, a widget must arrive at its new location in the tree in the same animation frame in which it was removed from its old location in the tree.
Global keys are relatively expensive. If you don't need any of the features listed above, consider using a Key, ValueKey, ObjectKey, or UniqueKey instead.
You cannot simultaneously include two widgets in the tree with the same global key. Attempting to do so will assert at runtime.
See also the discussion at Widget.key.
- Inheritance
- Implementers
- Annotations
- @optionalTypeArgs
Constructors
- GlobalKey({String debugLabel })
-
Creates a LabeledGlobalKey, which is a GlobalKey with a label used for
debugging. [...]
factory
- GlobalKey.constructor()
-
Creates a global key without a label. [...]
const
Properties
- currentContext → BuildContext
-
The build context in which the widget with this key builds. [...]
read-only
- currentState → T
-
The State for the widget in the tree that currently has this global key. [...]
read-only
- currentWidget → Widget
-
The widget in the tree that currently has this global key. [...]
read-only
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString(
) → String -
Returns a string representation of this object.
inherited
Operators
-
operator ==(
dynamic other) → bool -
The equality operator. [...]
inherited