GridView.count constructor

GridView.count({Key key, Axis scrollDirection: Axis.vertical, bool reverse: false, ScrollController controller, bool primary, ScrollPhysics physics, bool shrinkWrap: false, EdgeInsetsGeometry padding, @required int crossAxisCount, double mainAxisSpacing: 0.0, double crossAxisSpacing: 0.0, double childAspectRatio: 1.0, bool addAutomaticKeepAlives: true, bool addRepaintBoundaries: true, bool addSemanticIndexes: true, double cacheExtent, List<Widget> children: const [], int semanticChildCount })

Creates a scrollable, 2D array of widgets with a fixed number of tiles in the cross axis.

Uses a SliverGridDelegateWithFixedCrossAxisCount as the gridDelegate.

The addAutomaticKeepAlives argument corresponds to the SliverChildListDelegate.addAutomaticKeepAlives property. The addRepaintBoundaries argument corresponds to the SliverChildListDelegate.addRepaintBoundaries property. Both must not be null.

See also:

Implementation

GridView.count({
  Key key,
  Axis scrollDirection = Axis.vertical,
  bool reverse = false,
  ScrollController controller,
  bool primary,
  ScrollPhysics physics,
  bool shrinkWrap = false,
  EdgeInsetsGeometry padding,
  @required int crossAxisCount,
  double mainAxisSpacing = 0.0,
  double crossAxisSpacing = 0.0,
  double childAspectRatio = 1.0,
  bool addAutomaticKeepAlives = true,
  bool addRepaintBoundaries = true,
  bool addSemanticIndexes = true,
  double cacheExtent,
  List<Widget> children = const <Widget>[],
  int semanticChildCount,
}) : gridDelegate = SliverGridDelegateWithFixedCrossAxisCount(
       crossAxisCount: crossAxisCount,
       mainAxisSpacing: mainAxisSpacing,
       crossAxisSpacing: crossAxisSpacing,
       childAspectRatio: childAspectRatio,
     ),
     childrenDelegate = SliverChildListDelegate(
       children,
       addAutomaticKeepAlives: addAutomaticKeepAlives,
       addRepaintBoundaries: addRepaintBoundaries,
       addSemanticIndexes: addSemanticIndexes,
     ), super(
  key: key,
  scrollDirection: scrollDirection,
  reverse: reverse,
  controller: controller,
  primary: primary,
  physics: physics,
  shrinkWrap: shrinkWrap,
  padding: padding,
  cacheExtent: cacheExtent,
  semanticChildCount: semanticChildCount ?? children.length,
);