ImplicitlyAnimatedWidgetState<T extends ImplicitlyAnimatedWidget> class

A base class for widgets with implicit animations.

ImplicitlyAnimatedWidgetState requires that subclasses respond to the animation, themselves. If you would like setState() to be called automatically as the animation changes, use AnimatedWidgetBaseState.

Subclasses must implement the forEachTween method to allow ImplicitlyAnimatedWidgetState to iterate through the subclasses' widget's fields and animate them.

Inheritance
Mixed in types
Implementers

Constructors

ImplicitlyAnimatedWidgetState()

Properties

animation Animation<double>
The animation driving this widget's implicit animations.
read-only
controller AnimationController
The animation controller driving this widget's implicit animations.
@protected, read-only
context BuildContext
The location in the tree where this widget builds. [...]
read-only, inherited
hashCode int
The hash code for this object. [...]
read-only, inherited
mounted bool
Whether this State object is currently in a tree. [...]
read-only, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
widget → T
The current configuration. [...]
read-only, inherited

Methods

didUpdateTweens() → void
Optional hook for subclasses that runs after all tweens have been updated via forEachTween. [...]
@protected
didUpdateWidget(covariant T oldWidget) → void
Called whenever the widget configuration changes. [...]
override
dispose() → void
Called when this object is removed from the tree permanently. [...]
override
forEachTween(TweenVisitor visitor) → void
Subclasses must implement this function by running through the following steps for each animatable facet in the class: [...]
@protected
initState() → void
Called when this object is inserted into the tree. [...]
override
build(BuildContext context) Widget
Describes the part of the user interface represented by this widget. [...]
@protected, inherited
createTicker(TickerCallback onTick) Ticker
Creates a ticker with the given callback. [...]
inherited
deactivate() → void
Called when this object is removed from the tree. [...]
@mustCallSuper, @protected, inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node. [...]
inherited
didChangeDependencies() → void
Called when a dependency of this State object changes. [...]
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload. [...]
@mustCallSuper, @protected, inherited
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed. [...]
@protected, inherited
toDiagnosticsNode({String name, DiagnosticsTreeStyle style }) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by toStringDeep. [...]
inherited
toString({DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode. [...]
inherited

Operators

operator ==(dynamic other) bool
The equality operator. [...]
inherited