ImplicitlyAnimatedWidgetState< T extends ImplicitlyAnimatedWidget> class
A base class for widgets with implicit animations.
ImplicitlyAnimatedWidgetState requires that subclasses respond to the
animation, themselves. If you would like setState()
to be called
automatically as the animation changes, use AnimatedWidgetBaseState.
Subclasses must implement the forEachTween method to allow ImplicitlyAnimatedWidgetState to iterate through the subclasses' widget's fields and animate them.
- Inheritance
- Object
- Diagnosticable
- State<
T> - ImplicitlyAnimatedWidgetState
- Mixed in types
- Implementers
Constructors
Properties
-
animation
→ Animation<
double> -
The animation driving this widget's implicit animations.
read-only
- controller → AnimationController
-
The animation controller driving this widget's implicit animations.
@protected, read-only
- context → BuildContext
-
The location in the tree where this widget builds. [...]
read-only, inherited
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- mounted → bool
-
Whether this State object is currently in a tree. [...]
read-only, inherited
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
- widget → T
-
The current configuration. [...]
read-only, inherited
Methods
-
didUpdateTweens(
) → void -
Optional hook for subclasses that runs after all tweens have been updated
via forEachTween. [...]
@protected
-
didUpdateWidget(
covariant T oldWidget) → void -
Called whenever the widget configuration changes. [...]
override
-
dispose(
) → void -
Called when this object is removed from the tree permanently. [...]
override
-
forEachTween(
TweenVisitor visitor) → void -
Subclasses must implement this function by running through the following
steps for each animatable facet in the class: [...]
@protected
-
initState(
) → void -
Called when this object is inserted into the tree. [...]
override
-
build(
BuildContext context) → Widget -
Describes the part of the user interface represented by this widget. [...]
@protected, inherited
-
createTicker(
TickerCallback onTick) → Ticker -
Creates a ticker with the given callback. [...]
inherited
-
deactivate(
) → void -
Called when this object is removed from the tree. [...]
@mustCallSuper, @protected, inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node. [...]
inherited
-
didChangeDependencies(
) → void -
Called when a dependency of this State object changes. [...]
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
reassemble(
) → void -
Called whenever the application is reassembled during debugging, for
example during hot reload. [...]
@mustCallSuper, @protected, inherited
-
setState(
VoidCallback fn) → void -
Notify the framework that the internal state of this object has changed. [...]
@protected, inherited
-
toDiagnosticsNode(
{String name, DiagnosticsTreeStyle style }) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by
toStringDeep
. [...]inherited -
toString(
{DiagnosticLevel minLevel: DiagnosticLevel.debug }) → String -
Returns a string representation of this object.
inherited
-
toStringShort(
) → String -
A brief description of this object, usually just the runtimeType and the
hashCode. [...]
inherited
Operators
-
operator ==(
dynamic other) → bool -
The equality operator. [...]
inherited