ListBody class
A widget that arranges its children sequentially along a given axis, forcing them to the dimension of the parent in the other axis.
This widget is rarely used directly. Instead, consider using ListView, which combines a similar layout algorithm with scrolling behavior, or Column, which gives you more flexible control over the layout of a vertical set of boxes.
See also:
- RenderListBody, which implements this layout algorithm and the documentation for which describes some of its subtleties.
- SingleChildScrollView, which is sometimes used with ListBody to make the contents scrollable.
- Column and Row, which implement a more elaborate version of this layout algorithm (at the cost of being slightly less efficient).
- ListView, which implements an efficient scrolling version of this layout algorithm.
- Inheritance
Constructors
Properties
- mainAxis → Axis
-
The direction to use as the main axis.
final
- reverse → bool
-
Whether the list body positions children in the reading direction. [...]
final
-
children
→ List<
Widget> -
The widgets below this widget in the tree. [...]
final, inherited
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- key → Key
-
Controls how one widget replaces another widget in the tree. [...]
final, inherited
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Methods
-
createRenderObject(
BuildContext context) → RenderListBody -
Creates an instance of the RenderObject class that this
RenderObjectWidget represents, using the configuration described by this
RenderObjectWidget. [...]
override
-
updateRenderObject(
BuildContext context, covariant RenderListBody renderObject) → void -
Copies the configuration described by this RenderObjectWidget to the
given RenderObject, which will be of the same type as returned by this
object's createRenderObject. [...]
override
-
createElement(
) → MultiChildRenderObjectElement -
RenderObjectWidgets always inflate to a RenderObjectElement subclass.
inherited
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children. [...]
@protected, inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node. [...]
inherited
-
didUnmountRenderObject(
covariant RenderObject renderObject) → void -
A render object previously associated with this widget has been removed
from the tree. The given RenderObject will be of the same type as
returned by this object's createRenderObject.
@protected, inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toDiagnosticsNode(
{String name, DiagnosticsTreeStyle style }) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by toStringDeep. [...]
inherited
-
toString(
{DiagnosticLevel minLevel: DiagnosticLevel.debug }) → String -
Returns a string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne: '', String prefixOtherLines, DiagnosticLevel minLevel: DiagnosticLevel.debug }) → String -
Returns a string representation of this node and its descendants. [...]
inherited
-
toStringShallow(
{String joiner: ', ', DiagnosticLevel minLevel: DiagnosticLevel.debug }) → String -
Returns a one-line detailed description of the object. [...]
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
dynamic other) → bool -
The equality operator. [...]
inherited