lerp method
- @override
override
Returns the value this variable has at the given animation clock value.
The default implementation of this method uses the +
, -
, and *
operators on T
. The begin and end properties must therefore be
non-null by the time this method is called.
Implementation
@override
Matrix4 lerp(double t) {
assert(begin != null);
assert(end != null);
final Vector3 beginTranslation = Vector3.zero();
final Vector3 endTranslation = Vector3.zero();
final Quaternion beginRotation = Quaternion.identity();
final Quaternion endRotation = Quaternion.identity();
final Vector3 beginScale = Vector3.zero();
final Vector3 endScale = Vector3.zero();
begin.decompose(beginTranslation, beginRotation, beginScale);
end.decompose(endTranslation, endRotation, endScale);
final Vector3 lerpTranslation =
beginTranslation * (1.0 - t) + endTranslation * t;
// TODO(alangardner): Implement slerp for constant rotation
final Quaternion lerpRotation =
(beginRotation.scaled(1.0 - t) + endRotation.scaled(t)).normalized();
final Vector3 lerpScale = beginScale * (1.0 - t) + endScale * t;
return Matrix4.compose(lerpTranslation, lerpRotation, lerpScale);
}