RawGestureDetectorState class
State for a RawGestureDetector.
- Inheritance
- Object
- Diagnosticable
- State<
RawGestureDetector> - RawGestureDetectorState
Constructors
Properties
- context → BuildContext
-
The location in the tree where this widget builds. [...]
read-only, inherited
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- mounted → bool
-
Whether this State object is currently in a tree. [...]
read-only, inherited
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
- widget → RawGestureDetector
-
The current configuration. [...]
read-only, inherited
Methods
-
build(
BuildContext context) → Widget -
Describes the part of the user interface represented by this widget. [...]
override
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node. [...]
override
-
didUpdateWidget(
covariant RawGestureDetector oldWidget) → void -
Called whenever the widget configuration changes. [...]
override
-
dispose(
) → void -
Called when this object is removed from the tree permanently. [...]
override
-
initState(
) → void -
Called when this object is inserted into the tree. [...]
override
-
replaceGestureRecognizers(
Map< Type, GestureRecognizerFactory< GestureRecognizer>> gestures) → void - This method can be called after the build phase, during the layout of the nearest descendant RenderObjectWidget of the gesture detector, to update the list of active gesture recognizers. [...]
-
replaceSemanticsActions(
Set< SemanticsAction> actions) → void - This method can be called outside of the build phase to filter the list of available semantic actions. [...]
-
deactivate(
) → void -
Called when this object is removed from the tree. [...]
@mustCallSuper, @protected, inherited
-
didChangeDependencies(
) → void -
Called when a dependency of this State object changes. [...]
@mustCallSuper, @protected, inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
reassemble(
) → void -
Called whenever the application is reassembled during debugging, for
example during hot reload. [...]
@mustCallSuper, @protected, inherited
-
setState(
VoidCallback fn) → void -
Notify the framework that the internal state of this object has changed. [...]
@protected, inherited
-
toDiagnosticsNode(
{String name, DiagnosticsTreeStyle style }) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by
toStringDeep
. [...]inherited -
toString(
{DiagnosticLevel minLevel: DiagnosticLevel.debug }) → String -
Returns a string representation of this object.
inherited
-
toStringShort(
) → String -
A brief description of this object, usually just the runtimeType and the
hashCode. [...]
inherited
Operators
-
operator ==(
dynamic other) → bool -
The equality operator. [...]
inherited