RawGestureDetectorState class

State for a RawGestureDetector.

Inheritance

Constructors

RawGestureDetectorState()

Properties

context BuildContext
The location in the tree where this widget builds. [...]
read-only, inherited
hashCode int
The hash code for this object. [...]
read-only, inherited
mounted bool
Whether this State object is currently in a tree. [...]
read-only, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
widget RawGestureDetector
The current configuration. [...]
read-only, inherited

Methods

build(BuildContext context) Widget
Describes the part of the user interface represented by this widget. [...]
override
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node. [...]
override
didUpdateWidget(covariant RawGestureDetector oldWidget) → void
Called whenever the widget configuration changes. [...]
override
dispose() → void
Called when this object is removed from the tree permanently. [...]
override
initState() → void
Called when this object is inserted into the tree. [...]
override
replaceGestureRecognizers(Map<Type, GestureRecognizerFactory<GestureRecognizer>> gestures) → void
This method can be called after the build phase, during the layout of the nearest descendant RenderObjectWidget of the gesture detector, to update the list of active gesture recognizers. [...]
replaceSemanticsActions(Set<SemanticsAction> actions) → void
This method can be called outside of the build phase to filter the list of available semantic actions. [...]
deactivate() → void
Called when this object is removed from the tree. [...]
@mustCallSuper, @protected, inherited
didChangeDependencies() → void
Called when a dependency of this State object changes. [...]
@mustCallSuper, @protected, inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload. [...]
@mustCallSuper, @protected, inherited
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed. [...]
@protected, inherited
toDiagnosticsNode({String name, DiagnosticsTreeStyle style }) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by toStringDeep. [...]
inherited
toString({DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode. [...]
inherited

Operators

operator ==(dynamic other) bool
The equality operator. [...]
inherited