handle property
The object in which the absorbed overlap is recorded.
A particular SliverOverlapAbsorberHandle can only be assigned to a single RenderSliverOverlapAbsorber at a time.
Implementation
SliverOverlapAbsorberHandle get handle => _handle;
Implementation
set handle(SliverOverlapAbsorberHandle value) {
assert(value != null);
if (handle == value)
return;
if (attached) {
handle._writers -= 1;
value._writers += 1;
value._setExtents(handle.layoutExtent, handle.scrollExtent);
}
_handle = value;
}