correctPixels method
Change the value of pixels to the new value, without notifying any customers.
This is used to adjust the position while doing layout. In particular, this is typically called as a response to applyViewportDimension or applyContentDimensions (in both cases, if this method is called, those methods should then return false to indicate that the position has been adjusted).
Calling this is rarely correct in other contexts. It will not immediately cause the rendering to change, since it does not notify the widgets or render objects that might be listening to this object: they will only change when they next read the value, which could be arbitrarily later. It is generally only appropriate in the very specific case of the value being corrected during layout (since then the value is immediately read), in the specific case of a ScrollPosition with a single viewport customer.
To cause the position to jump or animate to a new value, consider jumpTo or animateTo, which will honor the normal conventions for changing the scroll offset.
To force the pixels to a particular value without honoring the normal conventions for changing the scroll offset, consider forcePixels. (But see the discussion there for why that might still be a bad idea.)
See also:
- The method correctBy, which is a method of ViewportOffset used by viewport render objects to correct the offset during layout without notifying its listeners.
- The method jumpTo, for making changes to position while not in the middle of layout and applying the new position immediately.
- The method animateTo, which is like jumpTo but animating to the distination offset.
Implementation
void correctPixels(double value) {
_pixels = value;
}