SlideTransition class

Animates the position of a widget relative to its normal position.

The translation is expressed as a Offset scaled to the child's size. For example, an Offset with a dx of 0.25 will result in a horizontal translation of one quarter the width of the child.

By default, the offsets are applied in the coordinate system of the canvas (so positive x offsets move the child towards the right). If a textDirection is provided, then the offsets are applied in the reading direction, so in right-to-left text, positive x offsets move towards the left, and in left-to-right text, positive x offsets move towards the right.

Here's an illustration of the SlideTransition widget, with it's position animated by a CurvedAnimation set to Curves.elasticIn:

See also:

Inheritance

Constructors

SlideTransition({Key key, @required Animation<Offset> position, bool transformHitTests: true, TextDirection textDirection, Widget child })
Creates a fractional translation transition. [...]
const

Properties

child Widget
The widget below this widget in the tree. [...]
final
position Animation<Offset>
The animation that controls the position of the child. [...]
read-only
textDirection TextDirection
The direction to use for the x offset described by the position. [...]
final
transformHitTests bool
Whether hit testing should be affected by the slide animation. [...]
final
hashCode int
The hash code for this object. [...]
read-only, inherited
key Key
Controls how one widget replaces another widget in the tree. [...]
final, inherited
listenable Listenable
The Listenable to which this widget is listening. [...]
final, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

build(BuildContext context) Widget
Override this method to build widgets that depend on the state of the listenable (e.g., the current value of the animation).
override
createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree. [...]
inherited
createState() → _AnimatedState
Subclasses typically do not override this method.
inherited
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children. [...]
@protected, inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node. [...]
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toDiagnosticsNode({String name, DiagnosticsTreeStyle style }) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by toStringDeep. [...]
inherited
toString({DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a string representation of this object.
inherited
toStringDeep({String prefixLineOne: '', String prefixOtherLines, DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a string representation of this node and its descendants. [...]
inherited
toStringShallow({String joiner: ', ', DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a one-line detailed description of the object. [...]
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(dynamic other) bool
The equality operator. [...]
inherited