AggregateObject(Ptr< Object > other) | ns3::Object | |
Cancel(const EventId &ev) | ns3::RealtimeSimulatorImpl | virtual |
ConstructSelf(const AttributeConstructionList &attributes) | ns3::ObjectBase | protected |
Destroy() | ns3::RealtimeSimulatorImpl | virtual |
DestroyEvents typedef | ns3::RealtimeSimulatorImpl | private |
Dispose(void) | ns3::Object | |
DoDispose(void) | ns3::RealtimeSimulatorImpl | privatevirtual |
DoInitialize(void) | ns3::Object | protectedvirtual |
GetAggregateIterator(void) const | ns3::Object | |
GetAttribute(std::string name, AttributeValue &value) const | ns3::ObjectBase | |
GetAttributeFailSafe(std::string name, AttributeValue &value) const | ns3::ObjectBase | |
GetContext(void) const | ns3::RealtimeSimulatorImpl | virtual |
GetDelayLeft(const EventId &id) const | ns3::RealtimeSimulatorImpl | virtual |
GetHardLimit(void) const | ns3::RealtimeSimulatorImpl | |
GetInstanceTypeId(void) const | ns3::Object | virtual |
GetMaximumSimulationTime(void) const | ns3::RealtimeSimulatorImpl | virtual |
GetObject(void) const | ns3::Object | inline |
GetObject(TypeId tid) const | ns3::Object | |
GetObjectIid(void) | ns3::ObjectBase | related |
GetReferenceCount(void) const | ns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter > | inline |
GetSynchronizationMode(void) const | ns3::RealtimeSimulatorImpl | |
GetSystemId(void) const | ns3::RealtimeSimulatorImpl | virtual |
GetTypeId(void) | ns3::RealtimeSimulatorImpl | static |
Initialize(void) | ns3::Object | |
IsExpired(const EventId &ev) const | ns3::RealtimeSimulatorImpl | virtual |
IsFinished(void) const | ns3::RealtimeSimulatorImpl | virtual |
IsInitialized(void) const | ns3::Object | |
m_currentContext | ns3::RealtimeSimulatorImpl | private |
m_currentTs | ns3::RealtimeSimulatorImpl | private |
m_currentUid | ns3::RealtimeSimulatorImpl | private |
m_destroyEvents | ns3::RealtimeSimulatorImpl | private |
m_events | ns3::RealtimeSimulatorImpl | private |
m_hardLimit | ns3::RealtimeSimulatorImpl | private |
m_main | ns3::RealtimeSimulatorImpl | private |
m_mutex | ns3::RealtimeSimulatorImpl | mutableprivate |
m_running | ns3::RealtimeSimulatorImpl | private |
m_stop | ns3::RealtimeSimulatorImpl | private |
m_synchronizationMode | ns3::RealtimeSimulatorImpl | private |
m_synchronizer | ns3::RealtimeSimulatorImpl | private |
m_uid | ns3::RealtimeSimulatorImpl | private |
m_unscheduledEvents | ns3::RealtimeSimulatorImpl | private |
NextTs(void) const | ns3::RealtimeSimulatorImpl | private |
NotifyConstructionCompleted(void) | ns3::ObjectBase | protectedvirtual |
NotifyNewAggregate(void) | ns3::Object | protectedvirtual |
Now(void) const | ns3::RealtimeSimulatorImpl | virtual |
Object() | ns3::Object | |
Object(const Object &o) | ns3::Object | protected |
operator=(const SimpleRefCount &o) | ns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter > | inline |
ProcessOneEvent(void) | ns3::RealtimeSimulatorImpl | private |
Realtime(void) const | ns3::RealtimeSimulatorImpl | private |
RealtimeNow(void) const | ns3::RealtimeSimulatorImpl | |
RealtimeSimulatorImpl() | ns3::RealtimeSimulatorImpl | |
Ref(void) const | ns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter > | inline |
Remove(const EventId &ev) | ns3::RealtimeSimulatorImpl | virtual |
Run(void) | ns3::RealtimeSimulatorImpl | virtual |
Running(void) const | ns3::RealtimeSimulatorImpl | private |
Schedule(const Time &delay, EventImpl *event) | ns3::RealtimeSimulatorImpl | virtual |
ScheduleDestroy(EventImpl *event) | ns3::RealtimeSimulatorImpl | virtual |
ScheduleNow(EventImpl *event) | ns3::RealtimeSimulatorImpl | virtual |
ScheduleRealtime(const Time &delay, EventImpl *event) | ns3::RealtimeSimulatorImpl | |
ScheduleRealtimeNow(EventImpl *event) | ns3::RealtimeSimulatorImpl | |
ScheduleRealtimeNowWithContext(uint32_t context, EventImpl *event) | ns3::RealtimeSimulatorImpl | |
ScheduleRealtimeWithContext(uint32_t context, const Time &delay, EventImpl *event) | ns3::RealtimeSimulatorImpl | |
ScheduleWithContext(uint32_t context, const Time &delay, EventImpl *event) | ns3::RealtimeSimulatorImpl | virtual |
SetAttribute(std::string name, const AttributeValue &value) | ns3::ObjectBase | |
SetAttributeFailSafe(std::string name, const AttributeValue &value) | ns3::ObjectBase | |
SetHardLimit(Time limit) | ns3::RealtimeSimulatorImpl | |
SetScheduler(ObjectFactory schedulerFactory) | ns3::RealtimeSimulatorImpl | virtual |
SetSynchronizationMode(RealtimeSimulatorImpl::SynchronizationMode mode) | ns3::RealtimeSimulatorImpl | |
SimpleRefCount() | ns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter > | inline |
SimpleRefCount(const SimpleRefCount &o) | ns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter > | inline |
Stop(void) | ns3::RealtimeSimulatorImpl | virtual |
Stop(const Time &delay) | ns3::RealtimeSimulatorImpl | virtual |
SYNC_BEST_EFFORT enum value | ns3::RealtimeSimulatorImpl | |
SYNC_HARD_LIMIT enum value | ns3::RealtimeSimulatorImpl | |
SynchronizationMode enum name | ns3::RealtimeSimulatorImpl | |
TraceConnect(std::string name, std::string context, const CallbackBase &cb) | ns3::ObjectBase | |
TraceConnectWithoutContext(std::string name, const CallbackBase &cb) | ns3::ObjectBase | |
TraceDisconnect(std::string name, std::string context, const CallbackBase &cb) | ns3::ObjectBase | |
TraceDisconnectWithoutContext(std::string name, const CallbackBase &cb) | ns3::ObjectBase | |
Unref(void) const | ns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter > | inline |
~Object() | ns3::Object | virtual |
~ObjectBase() | ns3::ObjectBase | virtual |
~RealtimeSimulatorImpl() | ns3::RealtimeSimulatorImpl | |