.. wxPython Phoenix documentation This file was generated by Phoenix's sphinx generator and associated tools, do not edit by hand. Copyright: (c) 2011-2017 by Total Control Software License: wxWindows License .. include:: headings.inc .. _wx.AutoBufferedPaintDC: ========================================================================================================================================== |phoenix_title| **wx.AutoBufferedPaintDC** ========================================================================================================================================== This :ref:`wx.DC` derivative can be used inside of an ``EVT_PAINT()`` event handler to achieve double-buffered drawing. Just use this class instead of :ref:`wx.PaintDC` and make sure :meth:`wx.Window.SetBackgroundStyle` is called with ``wx.BG_STYLE_PAINT`` somewhere in the class initialization code, and that's all you have to do to (mostly) avoid flicker. The difference between :ref:`wx.BufferedPaintDC` and this class is that this class won't double-buffer on platforms which have native double-buffering already, avoiding any unnecessary buffering to avoid flicker. :ref:`wx.AutoBufferedPaintDC` is simply a typedef of :ref:`wx.PaintDC` on platforms that have native double-buffering, otherwise, it is a typedef of :ref:`wx.BufferedPaintDC`. .. seealso:: :ref:`wx.DC`, :ref:`wx.BufferedPaintDC`, :ref:`wx.PaintDC` | |class_hierarchy| Class Hierarchy ================================= .. raw:: html
Inheritance diagram for class AutoBufferedPaintDC:

| |method_summary| Methods Summary ================================ ================================================================================ ================================================================================ :meth:`~wx.AutoBufferedPaintDC.__init__` Constructor. ================================================================================ ================================================================================ | |api| Class API =============== .. class:: wx.AutoBufferedPaintDC(DC) **Possible constructors**:: AutoBufferedPaintDC(window) This DC derivative can be used inside of an EVT_PAINT() event handler to achieve double-buffered drawing. .. method:: __init__(self, window) Constructor. Pass a pointer to the window on which you wish to paint. :param `window`: :type `window`: wx.Window