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.. _wx.propgrid.PGTextCtrlAndButtonEditor:

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|phoenix_title|  **wx.propgrid.PGTextCtrlAndButtonEditor**
==========================================================================================================================================





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|class_hierarchy| Class Hierarchy
=================================

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   Inheritance diagram for class <strong>PGTextCtrlAndButtonEditor</strong>:
   </div>
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   <map id="dummy" name="dummy"> <area shape="rect" id="node1" href="wx.propgrid.PGEditor.html" title="Base class for custom wx.propgrid.PropertyGrid  editors." alt="" coords="63,83,218,112"/> <area shape="rect" id="node3" href="wx.propgrid.PGTextCtrlEditor.html" title="wx.propgrid.PGTextCtrlEditor" alt="" coords="39,160,242,189"/> <area shape="rect" id="node2" href="wx.Object.html" title="This is the root class of many of the wxWidgets classes." alt="" coords="99,5,182,35"/> <area shape="rect" id="node4" href="wx.propgrid.PGTextCtrlAndButtonEditor.html" title="wx.propgrid.PGTextCtrlAndButtonEditor" alt="" coords="5,237,276,267"/> </map> 
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|method_summary| Methods Summary
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================================================================================ ================================================================================
:meth:`~wx.propgrid.PGTextCtrlAndButtonEditor.__init__`                          
:meth:`~wx.propgrid.PGTextCtrlAndButtonEditor.CreateControls`                    Instantiates editor controls.
:meth:`~wx.propgrid.PGTextCtrlAndButtonEditor.GetName`                           Returns pointer to the name of the editor.
================================================================================ ================================================================================


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|property_summary| Properties Summary
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:attr:`~wx.propgrid.PGTextCtrlAndButtonEditor.Name`                              See :meth:`~wx.propgrid.PGTextCtrlAndButtonEditor.GetName`
================================================================================ ================================================================================


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|api| Class API
===============


.. class:: wx.propgrid.PGTextCtrlAndButtonEditor(PGTextCtrlEditor)

   **Possible constructors**::

       PGTextCtrlAndButtonEditor()
       



   .. method:: __init__(self)






   .. method:: CreateControls(self, propgrid, property, pos, size)

      Instantiates editor controls.                  




      :param `propgrid`: :ref:`wx.propgrid.PropertyGrid`  to which the property belongs (use as parent for control).  
      :type `propgrid`: wx.propgrid.PropertyGrid
      :param `property`: Property for which this method is called.  
      :type `property`: wx.propgrid.PGProperty
      :param `pos`: Position, inside :ref:`wx.propgrid.PropertyGrid`, to create control(s) to.  
      :type `pos`: wx.Point
      :param `size`: Initial size for control(s).  
      :type `size`: wx.Size












      :rtype: :ref:`wx.propgrid.PGWindowList`



                  



      .. note:: 

   

         - Primary control shall use id ``PG_SUBID1``, and secondary (button) control shall use ``PG_SUBID2``. 
         - Unlike in previous version of :ref:`wx.propgrid.PropertyGrid`, it is no longer necessary to call :meth:`wx.EvtHandler.Connect`   for interesting editor events. Instead, all events from control are now automatically forwarded to :meth:`wx.propgrid.PGEditor.OnEvent`   and :meth:`wx.propgrid.PGProperty.OnEvent` .  











   .. method:: GetName(self)

      Returns pointer to the name of the editor.                  

      For example, PGEditor_TextCtrl has name "TextCtrl". If you dont' need to access your custom editor by string name, then you do not need to implement this function.                  

      :rtype: `string`








   .. attribute:: Name

      See :meth:`~wx.propgrid.PGTextCtrlAndButtonEditor.GetName`