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Copyright: (c) 2011-2017 by Total Control Software License: wxWindows License .. include:: headings.inc .. _wx.richtext.RichTextDrawingContext: ========================================================================================================================================== |phoenix_title| **wx.richtext.RichTextDrawingContext** ========================================================================================================================================== A class for passing information to drawing and measuring functions. .. seealso:: :ref:`wx.richtext.RichTextBuffer`, :ref:`wx.richtext.RichTextCtrl` | |class_hierarchy| Class Hierarchy ================================= .. raw:: html <div id="toggleBlock" onclick="return toggleVisibility(this)" class="closed" style="cursor:pointer;"> <img id="toggleBlock-trigger" src="_static/images/closed.png"/> Inheritance diagram for class <strong>RichTextDrawingContext</strong>: </div> <div id="toggleBlock-summary" style="display:block;"></div> <div id="toggleBlock-content" style="display:none;"> <p class="graphviz"> <center><img src="_static/images/inheritance/wx.richtext.RichTextDrawingContext_inheritance.png" alt="Inheritance diagram of RichTextDrawingContext" usemap="#dummy" class="inheritance"/></center> </div> <script type="text/javascript">toggleVisibilityOnLoad(document.getElementById('toggleBlock'))</script> <map id="dummy" name="dummy"> <area shape="rect" id="node1" href="wx.Object.html" title="This is the root class of many of the wxWidgets classes." alt="" coords="88,5,171,35"/> <area shape="rect" id="node2" href="wx.richtext.RichTextDrawingContext.html" title="A class for passing information to drawing and measuring functions." alt="" coords="5,83,253,112"/> </map> </p> | |method_summary| Methods Summary ================================ ================================================================================ ================================================================================ :meth:`~wx.richtext.RichTextDrawingContext.__init__` Pass the buffer to the context so the context can retrieve information such as virtual attributes. :meth:`~wx.richtext.RichTextDrawingContext.ApplyVirtualAttributes` Applies any virtual attributes relevant to this object. :meth:`~wx.richtext.RichTextDrawingContext.EnableVirtualAttributes` Enables virtual attribute processing. :meth:`~wx.richtext.RichTextDrawingContext.GetVirtualAttributes` Returns the virtual attributes for this object. :meth:`~wx.richtext.RichTextDrawingContext.GetVirtualAttributesEnabled` Returns ``True`` if virtual attribute processing is enabled. :meth:`~wx.richtext.RichTextDrawingContext.GetVirtualSubobjectAttributes` Gets the mixed virtual attributes for individual positions within the object. :meth:`~wx.richtext.RichTextDrawingContext.GetVirtualSubobjectAttributesCount` Gets the count for mixed virtual attributes for individual positions within the object. :meth:`~wx.richtext.RichTextDrawingContext.GetVirtualText` Gets the virtual text for this object. :meth:`~wx.richtext.RichTextDrawingContext.HasVirtualAttributes` Does this object have virtual attributes? Virtual attributes can be provided for visual cues without affecting the actual styling. :meth:`~wx.richtext.RichTextDrawingContext.HasVirtualText` Do we have virtual text for this object? Virtual text allows an application to replace characters in an object for editing and display purposes, for example for highlighting special characters. :meth:`~wx.richtext.RichTextDrawingContext.Init` ================================================================================ ================================================================================ | |property_summary| Properties Summary ===================================== ================================================================================ ================================================================================ :attr:`~wx.richtext.RichTextDrawingContext.VirtualAttributesEnabled` See :meth:`~wx.richtext.RichTextDrawingContext.GetVirtualAttributesEnabled` :attr:`~wx.richtext.RichTextDrawingContext.m_buffer` A public C++ attribute of type `~wx.richtext.RichTextBuffer` . ================================================================================ ================================================================================ | |api| Class API =============== .. class:: wx.richtext.RichTextDrawingContext(Object) **Possible constructors**:: RichTextDrawingContext(buffer) A class for passing information to drawing and measuring functions. .. method:: __init__(self, buffer) Pass the buffer to the context so the context can retrieve information such as virtual attributes. :param `buffer`: :type `buffer`: wx.richtext.RichTextBuffer .. method:: ApplyVirtualAttributes(self, attr, obj) Applies any virtual attributes relevant to this object. :param `attr`: :type `attr`: wx.richtext.RichTextAttr :param `obj`: :type `obj`: wx.richtext.RichTextObject :rtype: `bool` .. method:: EnableVirtualAttributes(self, b) Enables virtual attribute processing. :param `b`: :type `b`: bool .. method:: GetVirtualAttributes(self, obj) Returns the virtual attributes for this object. Virtual attributes can be provided for visual cues without affecting the actual styling. :param `obj`: :type `obj`: wx.richtext.RichTextObject :rtype: :ref:`wx.richtext.RichTextAttr` .. method:: GetVirtualAttributesEnabled(self) Returns ``True`` if virtual attribute processing is enabled. :rtype: `bool` .. method:: GetVirtualSubobjectAttributes(self, obj, positions, attributes) Gets the mixed virtual attributes for individual positions within the object. For example, individual characters within a text object may require special highlighting. The function is passed the count returned by GetVirtualSubobjectAttributesCount. :param `obj`: :type `obj`: wx.richtext.RichTextObject :param `positions`: :type `positions`: list of integers :param `attributes`: :type `attributes`: RichTextAttrArray :rtype: `int` .. method:: GetVirtualSubobjectAttributesCount(self, obj) Gets the count for mixed virtual attributes for individual positions within the object. For example, individual characters within a text object may require special highlighting. :param `obj`: :type `obj`: wx.richtext.RichTextObject :rtype: `int` .. method:: GetVirtualText(self, obj, text) Gets the virtual text for this object. :param `obj`: :type `obj`: wx.richtext.RichTextPlainText :param `text`: :type `text`: string :rtype: `bool` .. method:: HasVirtualAttributes(self, obj) Does this object have virtual attributes? Virtual attributes can be provided for visual cues without affecting the actual styling. :param `obj`: :type `obj`: wx.richtext.RichTextObject :rtype: `bool` .. method:: HasVirtualText(self, obj) Do we have virtual text for this object? Virtual text allows an application to replace characters in an object for editing and display purposes, for example for highlighting special characters. :param `obj`: :type `obj`: wx.richtext.RichTextPlainText :rtype: `bool` .. method:: Init(self) .. attribute:: VirtualAttributesEnabled See :meth:`~wx.richtext.RichTextDrawingContext.GetVirtualAttributesEnabled` .. attribute:: m_buffer A public C++ attribute of type `~wx.richtext.RichTextBuffer` .