MonoMac.OpenGL
Vector4d
Max
MonoMac.OpenGL.Vector4d.Max Method
Calculate the component-wise maximum of two vectors
Syntax
public static
Vector4d
Max
(
Vector4d
a,
Vector4d
b)
Parameters
a
First operand
b
Second operand
Returns
The component-wise maximum
Remarks
Documentation for this section has not yet been entered.
Requirements
Namespace:
MonoMac.OpenGL
Assembly:
XamMac (in XamMac.dll)
Assembly Versions:
0.0.0.0