MonoMac.OpenGL.Vector4d.Max Method
Calculate the component-wise maximum of two vectors

Syntax

public static Vector4d Max (Vector4d a, Vector4d b)

Parameters

a
First operand
b
Second operand

Returns

The component-wise maximum

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: MonoMac.OpenGL
Assembly: XamMac (in XamMac.dll)
Assembly Versions: 0.0.0.0