Android.Media.SoundPool.Load Method
Load the sound from a FileDescriptor.

Syntax

[Android.Runtime.Register("load", "(Ljava/io/FileDescriptor;JJI)I", "GetLoad_Ljava_io_FileDescriptor_JJIHandler")]
public virtual int Load (Java.IO.FileDescriptor fd, long offset, long length, int priority)

Parameters

fd
a FileDescriptor object
offset
offset to the start of the sound
length
length of the sound
priority
the priority of the sound. Currently has no effect. Use a value of 1 for future compatibility.

Returns

Documentation for this section has not yet been entered.

Remarks

Load the sound from a FileDescriptor. This version is useful if you store multiple sounds in a single binary. The offset specifies the offset from the start of the file and the length specifies the length of the sound within the file.

[Android Documentation]

Requirements

Namespace: Android.Media
Assembly: Mono.Android (in Mono.Android.dll)
Assembly Versions: 0.0.0.0
Since: Added in API level 3