MonoMac.OpenGL.Matrix4d.CreatePerspectiveFieldOfView Method
Creates a perspective projection matrix.

Syntax

public static Matrix4d CreatePerspectiveFieldOfView (double fovy, double aspect, double zNear, double zFar)

Parameters

fovy
Angle of the field of view in the y direction (in radians)
aspect
Aspect ratio of the view (width / height)
zNear
Distance to the near clip plane
zFar
Distance to the far clip plane

Returns

A projection matrix that transforms camera space to raster space

Exceptions

TypeReason
ArgumentOutOfRangeException Thrown under the following conditions:

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: MonoMac.OpenGL
Assembly: XamMac (in XamMac.dll)
Assembly Versions: 0.0.0.0