This function plays a set of sources. The playing sources will have their state changed to ALSourceState.Playing. When called on a source which is already playing, the source will restart at the beginning. When the attached buffer(s) are done playing, the source will progress to the ALSourceState.Stopped state.
Syntax
[System.CLSCompliant(false)]
[System.Security.SuppressUnmanagedCodeSecurity]
public static
void SourcePlay (
int ns,
uint* sids)
Parameters
- ns
- The number of sources to be played.
- sids
- A pointer to an array of sources to be played.
Remarks
Requirements
Namespace: OpenTK.Audio.OpenAL
Assembly: OpenTK-1.0 (in OpenTK-1.0.dll)
Assembly Versions: 0.0.0.0