The methods of MonoMac.OpenGL.Vector4d are listed below. For a list of all members, see the Vector4d Members list.
See Also: Inherited members from System.ValueType
Add(Vector4d)Add the Vector passed as parameter to this instance. | ||
Add(ref Vector4d)Add the Vector passed as parameter to this instance. | ||
static | Add(Vector4d, Vector4d)Adds two vectors. | |
static | Add(ref Vector4d, ref Vector4d, out Vector4d)Adds two vectors. | |
static | BaryCentric(Vector4d, Vector4d, Vector4d, double, double)Interpolate 3 Vectors using Barycentric coordinates | |
static | BaryCentric(ref Vector4d, ref Vector4d, ref Vector4d, double, double, out Vector4d)Interpolate 3 Vectors using Barycentric coordinates | |
static | Clamp(Vector4d, Vector4d, Vector4d)Clamp a vector to the given minimum and maximum vectors | |
static | Clamp(ref Vector4d, ref Vector4d, ref Vector4d, out Vector4d)Clamp a vector to the given minimum and maximum vectors | |
Div(double)Divide this instance by a scalar. | ||
static | Div(Vector4d, double)Divide a vector by a scalar | |
static | Div(ref Vector4d, double, out Vector4d)Divide a vector by a scalar | |
static | Divide(Vector4d, Vector4d)Divides a vector by the components of a vector (scale). | |
static | Divide(Vector4d, double)Divides a vector by a scalar. | |
static | Divide(ref Vector4d, ref Vector4d, out Vector4d)Divide a vector by the components of a vector (scale). | |
static | Divide(ref Vector4d, double, out Vector4d)Divides a vector by a scalar. | |
static | Dot(Vector4d, Vector4d)Calculate the dot product of two vectors | |
static | Dot(ref Vector4d, ref Vector4d, out double)Calculate the dot product of two vectors | |
Equals(Vector4d)Indicates whether the current vector is equal to another vector. | ||
override | Equals(object)Indicates whether this instance and a specified object are equal. | |
override | GetHashCode()Returns the hashcode for this instance. | |
static | Lerp(Vector4d, Vector4d, double)Returns a new Vector that is the linear blend of the 2 given Vectors | |
static | Lerp(ref Vector4d, ref Vector4d, double, out Vector4d)Returns a new Vector that is the linear blend of the 2 given Vectors | |
static | Max(Vector4d, Vector4d)Calculate the component-wise maximum of two vectors | |
static | Max(ref Vector4d, ref Vector4d, out Vector4d)Calculate the component-wise maximum of two vectors | |
static | Min(Vector4d, Vector4d)Calculate the component-wise minimum of two vectors | |
static | Min(ref Vector4d, ref Vector4d, out Vector4d)Calculate the component-wise minimum of two vectors | |
Mult(double)Multiply this instance by a scalar. | ||
static | Mult(Vector4d, double)Multiply a vector and a scalar | |
static | Mult(ref Vector4d, double, out Vector4d)Multiply a vector and a scalar | |
static | Multiply(Vector4d, Vector4d)Multiplies a vector by the components a vector (scale). | |
static | Multiply(Vector4d, double)Multiplies a vector by a scalar. | |
static | Multiply(ref Vector4d, ref Vector4d, out Vector4d)Multiplies a vector by the components of a vector (scale). | |
static | Multiply(ref Vector4d, double, out Vector4d)Multiplies a vector by a scalar. | |
Normalize()Scales the Vector4d to unit length. | ||
static | Normalize(Vector4d)Scale a vector to unit length | |
static | Normalize(ref Vector4d, out Vector4d)Scale a vector to unit length | |
NormalizeFast()Scales the Vector4d to approximately unit length. | ||
static | NormalizeFast(Vector4d)Scale a vector to approximately unit length | |
static | NormalizeFast(ref Vector4d, out Vector4d)Scale a vector to approximately unit length | |
Scale(Vector4d)Scales this instance by the given parameter. | ||
Scale(ref Vector4d)Scales this instance by the given parameter. | ||
Scale(double, double, double, double)Scales the current Vector4d by the given amounts. | ||
Sub(Vector4d)Subtract the Vector passed as parameter from this instance. | ||
Sub(ref Vector4d)Subtract the Vector passed as parameter from this instance. | ||
static | Sub(Vector4d, Vector4d)Subtract one Vector from another | |
static | Sub(ref Vector4d, ref Vector4d, out Vector4d)Subtract one Vector from another | |
static | Subtract(Vector4d, Vector4d)Subtract one Vector from another | |
static | Subtract(ref Vector4d, ref Vector4d, out Vector4d)Subtract one Vector from another | |
override | ToString()Returns a System.String that represents the current Vector4d. | |
static | Transform(Vector4d, Matrix4d)Transform a Vector by the given Matrix | |
static | Transform(Vector4d, Quaterniond)Transforms a vector by a quaternion rotation. | |
static | Transform(ref Vector4d, ref Matrix4d, out Vector4d)Transform a Vector by the given Matrix | |
static | Transform(ref Vector4d, ref Quaterniond, out Vector4d)Transforms a vector by a quaternion rotation. | |