Scales the current Vector3 by the given amounts.
Syntax
[System.Obsolete("Use static Multiply() method instead.")]
public
void Scale (
float sx,
float sy,
float sz)
Parameters
- sx
- The scale of the X component.
- sy
- The scale of the Y component.
- sz
- The scale of the Z component.
Remarks
Requirements
Namespace: MonoMac.OpenGL
Assembly: XamMac (in XamMac.dll)
Assembly Versions: 0.0.0.0