The methods of SceneKit.SCNPhysicsBody are listed below. For a list of all members, see the SCNPhysicsBody Members list.
See Also: Inherited members from Foundation.NSObject
ApplyForce(SCNVector3, bool)Documentation for this section has not yet been entered. | ||
ApplyForce(SCNVector3, SCNVector3, bool)Documentation for this section has not yet been entered. | ||
ApplyTorque(SCNVector4, bool)Documentation for this section has not yet been entered. | ||
ClearAllForces()Documentation for this section has not yet been entered. | ||
Copy(Foundation.NSZone)Performs a copy of the underlying Objective-C object. | ||
static | CreateBody(SCNPhysicsBodyType, SCNPhysicsShape)Documentation for this section has not yet been entered. | |
static | CreateDynamicBody()Documentation for this section has not yet been entered. | |
static | CreateKinematicBody()Documentation for this section has not yet been entered. | |
static | CreateStaticBody()Documentation for this section has not yet been entered. | |
EncodeTo(Foundation.NSCoder)Encodes the state of the object on the provided encoder | ||
ResetTransform()Documentation for this section has not yet been entered. | ||