MonoTouch.SpriteKit
SKTextureFilteringMode
Nearest
MonoTouch.SpriteKit.SKTextureFilteringMode.Nearest Field
The pixel is calculated using the nearest point in the texture. Faster, lower quality.
Syntax
SKTextureFilteringMode
Nearest
Requirements
Namespace:
MonoTouch.SpriteKit
Assembly:
monotouch (in monotouch.dll)
Assembly Versions:
0.0.0.0