The methods of MonoMac.OpenGL.Vector3d are listed below. For a list of all members, see the Vector3d Members list.
See Also: Inherited members from System.ValueType
Add(Vector3d)Add the Vector passed as parameter to this instance. | ||
Add(ref Vector3d)Add the Vector passed as parameter to this instance. | ||
static | Add(Vector3d, Vector3d)Adds two vectors. | |
static | Add(ref Vector3d, ref Vector3d, out Vector3d)Adds two vectors. | |
static | BaryCentric(Vector3d, Vector3d, Vector3d, double, double)Interpolate 3 Vectors using Barycentric coordinates | |
static | BaryCentric(ref Vector3d, ref Vector3d, ref Vector3d, double, double, out Vector3d)Interpolate 3 Vectors using Barycentric coordinates | |
static | CalculateAngle(Vector3d, Vector3d)Calculates the angle (in radians) between two vectors. | |
static | CalculateAngle(ref Vector3d, ref Vector3d, out double)Calculates the angle (in radians) between two vectors. | |
static | Clamp(Vector3d, Vector3d, Vector3d)Clamp a vector to the given minimum and maximum vectors | |
static | Clamp(ref Vector3d, ref Vector3d, ref Vector3d, out Vector3d)Clamp a vector to the given minimum and maximum vectors | |
static | ComponentMax(Vector3d, Vector3d)Calculate the component-wise maximum of two vectors | |
static | ComponentMax(ref Vector3d, ref Vector3d, out Vector3d)Calculate the component-wise maximum of two vectors | |
static | ComponentMin(Vector3d, Vector3d)Calculate the component-wise minimum of two vectors | |
static | ComponentMin(ref Vector3d, ref Vector3d, out Vector3d)Calculate the component-wise minimum of two vectors | |
static | Cross(Vector3d, Vector3d)Caclulate the cross (vector) product of two vectors | |
static | Cross(ref Vector3d, ref Vector3d, out Vector3d)Caclulate the cross (vector) product of two vectors | |
Div(double)Divide this instance by a scalar. | ||
static | Div(Vector3d, double)Divide a vector by a scalar | |
static | Div(ref Vector3d, double, out Vector3d)Divide a vector by a scalar | |
static | Divide(Vector3d, Vector3d)Divides a vector by the components of a vector (scale). | |
static | Divide(Vector3d, double)Divides a vector by a scalar. | |
static | Divide(ref Vector3d, ref Vector3d, out Vector3d)Divide a vector by the components of a vector (scale). | |
static | Divide(ref Vector3d, double, out Vector3d)Divides a vector by a scalar. | |
static | Dot(Vector3d, Vector3d)Calculate the dot (scalar) product of two vectors | |
static | Dot(ref Vector3d, ref Vector3d, out double)Calculate the dot (scalar) product of two vectors | |
Equals(Vector3d)Indicates whether the current vector is equal to another vector. | ||
override | Equals(object)Indicates whether this instance and a specified object are equal. | |
override | GetHashCode()Returns the hashcode for this instance. | |
static | Lerp(Vector3d, Vector3d, double)Returns a new Vector that is the linear blend of the 2 given Vectors | |
static | Lerp(ref Vector3d, ref Vector3d, double, out Vector3d)Returns a new Vector that is the linear blend of the 2 given Vectors | |
static | Max(Vector3d, Vector3d)Returns the Vector3d with the minimum magnitude | |
static | Min(Vector3d, Vector3d)Returns the Vector3d with the minimum magnitude | |
Mult(double)Multiply this instance by a scalar. | ||
static | Mult(Vector3d, double)Multiply a vector and a scalar | |
static | Mult(ref Vector3d, double, out Vector3d)Multiply a vector and a scalar | |
static | Multiply(Vector3d, Vector3d)Multiplies a vector by the components a vector (scale). | |
static | Multiply(Vector3d, double)Multiplies a vector by a scalar. | |
static | Multiply(ref Vector3d, ref Vector3d, out Vector3d)Multiplies a vector by the components of a vector (scale). | |
static | Multiply(ref Vector3d, double, out Vector3d)Multiplies a vector by a scalar. | |
Normalize()Scales the Vector3d to unit length. | ||
static | Normalize(Vector3d)Scale a vector to unit length | |
static | Normalize(ref Vector3d, out Vector3d)Scale a vector to unit length | |
NormalizeFast()Scales the Vector3d to approximately unit length. | ||
static | NormalizeFast(Vector3d)Scale a vector to approximately unit length | |
static | NormalizeFast(ref Vector3d, out Vector3d)Scale a vector to approximately unit length | |
Scale(Vector3d)Scales this instance by the given parameter. | ||
Scale(ref Vector3d)Scales this instance by the given parameter. | ||
Scale(double, double, double)Scales the current Vector3d by the given amounts. | ||
Sub(Vector3d)Subtract the Vector passed as parameter from this instance. | ||
Sub(ref Vector3d)Subtract the Vector passed as parameter from this instance. | ||
static | Sub(Vector3d, Vector3d)Subtract one Vector from another | |
static | Sub(ref Vector3d, ref Vector3d, out Vector3d)Subtract one Vector from another | |
static | Subtract(Vector3d, Vector3d)Subtract one Vector from another | |
static | Subtract(ref Vector3d, ref Vector3d, out Vector3d)Subtract one Vector from another | |
override | ToString()Returns a System.String that represents the current Vector3. | |
static | Transform(Vector3d, Matrix4d)Transform a Vector by the given Matrix | |
static | Transform(Vector3d, Quaterniond)Transforms a vector by a quaternion rotation. | |
static | Transform(ref Vector3d, ref Matrix4d, out Vector3d)Transform a Vector by the given Matrix | |
static | Transform(ref Vector3d, ref Quaterniond, out Vector3d)Transforms a vector by a quaternion rotation. | |
static | TransformNormal(Vector3d, Matrix4d)Transform a Normal by the given Matrix | |
static | TransformNormal(ref Vector3d, ref Matrix4d, out Vector3d)Transform a Normal by the given Matrix | |
static | TransformNormalInverse(Vector3d, Matrix4d)Transform a Normal by the (transpose of the) given Matrix | |
static | TransformNormalInverse(ref Vector3d, ref Matrix4d, out Vector3d)Transform a Normal by the (transpose of the) given Matrix | |
static | TransformPerspective(Vector3d, Matrix4d)Transform a Vector3d by the given Matrix, and project the resulting Vector4 back to a Vector3 | |
static | TransformPerspective(ref Vector3d, ref Matrix4d, out Vector3d)Transform a Vector3d by the given Matrix, and project the resulting Vector4d back to a Vector3d | |
static | TransformPosition(Vector3d, Matrix4d)Transform a Position by the given Matrix | |
static | TransformPosition(ref Vector3d, ref Matrix4d, out Vector3d)Transform a Position by the given Matrix | |
static | TransformVector(Vector3d, Matrix4d)Transform a direction vector by the given Matrix Assumes the matrix has a bottom row of (0,0,0,1), that is the translation part is ignored. | |
static | TransformVector(ref Vector3d, ref Matrix4d, out Vector3d)Transform a direction vector by the given Matrix Assumes the matrix has a bottom row of (0,0,0,1), that is the translation part is ignored. | |