MonoMac.OpenGL.Matrix4d.Rotate Method
Build a rotation matrix from a quaternion

Syntax

public static Matrix4d Rotate (Quaterniond q)

Parameters

q
the quaternion

Returns

A rotation matrix

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: MonoMac.OpenGL
Assembly: XamMac (in XamMac.dll)
Assembly Versions: 0.0.0.0