MonoMac.OpenGL
Matrix4d
Rotate
MonoMac.OpenGL.Matrix4d.Rotate Method
Build a rotation matrix from a quaternion
Syntax
public static
Matrix4d
Rotate
(
Quaterniond
q)
Parameters
q
the quaternion
Returns
A rotation matrix
Remarks
Documentation for this section has not yet been entered.
Requirements
Namespace:
MonoMac.OpenGL
Assembly:
XamMac (in XamMac.dll)
Assembly Versions:
0.0.0.0