Android.Media.SoundPool.Load Method
Load the sound from an asset file descriptor.

Syntax

[Android.Runtime.Register("load", "(Landroid/content/res/AssetFileDescriptor;I)I", "GetLoad_Landroid_content_res_AssetFileDescriptor_IHandler")]
public virtual int Load (Android.Content.Res.AssetFileDescriptor afd, int priority)

Parameters

afd
an asset file descriptor
priority
the priority of the sound. Currently has no effect. Use a value of 1 for future compatibility.

Returns

Documentation for this section has not yet been entered.

Remarks

Load the sound from an asset file descriptor.

[Android Documentation]

Requirements

Namespace: Android.Media
Assembly: Mono.Android (in Mono.Android.dll)
Assembly Versions: 0.0.0.0
Since: Added in API level 3