Load the sound from an asset file descriptor.
Syntax
[Android.Runtime.Register("load", "(Landroid/content/res/AssetFileDescriptor;I)I", "GetLoad_Landroid_content_res_AssetFileDescriptor_IHandler")]
public virtual
int Load (
Android.Content.Res.AssetFileDescriptor afd,
int priority)
Parameters
- afd
- an asset file descriptor
- priority
- the priority of the sound. Currently has no effect. Use
a value of 1 for future compatibility.
Returns
Documentation for this section has not yet been entered.
Remarks
Requirements
Namespace: Android.Media
Assembly: Mono.Android (in Mono.Android.dll)
Assembly Versions: 0.0.0.0
Since: Added in API level 3