MonoMac.OpenGL.Vector3.TransformNormal Method
Transform a Normal by the given Matrix

Syntax

public static Vector3 TransformNormal (Vector3 norm, Matrix4 mat)

Parameters

norm
The normal to transform
mat
The desired transformation

Returns

The transformed normal

Remarks

This calculates the inverse of the given matrix, use TransformNormalInverse if you already have the inverse to avoid this extra calculation

Requirements

Namespace: MonoMac.OpenGL
Assembly: XamMac (in XamMac.dll)
Assembly Versions: 0.0.0.0