- width
- Width widget should request, or -1 to unset.
- height
- Weight widget should request, or -1 to unset.
You can use this method to force a widget to be either larger or smaller than it normally would be. In most cases, Window.SetDefaultSize is a better choice for toplevel windows than this method; setting the default size will still allow users to shrink the window. Setting the size request will force them to leave the window at least as large as the size request. When dealing with window sizes, Window.SetGeometryHints can be a useful method as well.
Note the inherent danger of setting any fixed size - themes, translations into other languages, different fonts, and user action can all change the appropriate size for a given widget. So, it's basically impossible to hardcode a size that will always be correct. The size request of a widget is the smallest size a widget can accept while still methoding well and drawing itself correctly. However in some strange cases a widget may be allocated less than its requested size, and in many cases a widget may be allocated more space than it requested.