MonoMac.OpenGL
Color4
MonoMac.OpenGL.Color4 Structure
Represents a color with 4 floating-point components (R, G, B, A).
See Also:
Color4 Members
Syntax
public struct
Color4
:
IEquatable<Color4>
Remarks
Documentation for this section has not yet been entered.
Requirements
Namespace:
MonoMac.OpenGL
Assembly:
XamMac (in XamMac.dll)
Assembly Versions:
0.0.0.0